From Old Country Bumpkin to Master Swordsman in Isekai/Story

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Plot 1: Master Swordsman in Isekai
An ordinary morning. Around a corner in Drakenberg
, the sound of intense metal clashes and roars echoes
Hey, you over there, stop right there!!!
Please, listen to me! I'm not an intruder!
In the square, a middle-aged stranger anxiously
defends himself. Despite his flustered expression, his
sword moves with precision and grace, effortlessly
countering Ira's fierce attacks.
(Such strong swordsmanship. But he
doesn't seem hostile. Pulled in by an
unseen force? Could it be?)
Hey there, it's me!
Suddenly, a cheerful voice erupts. Turning around,
the said 'genius' is waving with a big smile.
This morning, I was inspecting the magus's
summoning circle and thought of trying to summon
someone else! Guess what? I ended up summoning
five guests from another world!
An amazing surprise... You summoned
5 guests from another world? Where
are the others?
Master!
I was summoned as well.
The recent battle nearly destroyed the street ahead.
The middle-aged man, known as Beryl, sheaths his
sword and bows his head in sincere apology.
I'm sorry; I couldn't control the intensity of the battle.
I'll compensate for the damage caused.
It's alright, it's really not all your
fault. Hermes? Hermes, where are
you?
There's still one more guest from another world. I
wonder where to? I'll go investigate! I'll leave this to
you, Player !
...
Player , I've got an idea.
Hey, you're Beryl, right? Could you help train the
guards in Drakenberg? I'll pay you, and you can use
the money to cover the damages!
Uh, thank you. But I'm just an ordinary countryside
man.
No problem, let's do it. My master trained the knights
of the Liberion Order before, so he has plenty of
experience.
Are there any other commissions to earn money?
Send them my way! My master is amazing, he often
helps adventurers with me!
Honestly this is a bit much. But, I'll help. After all, the
'culprits' of this event are my kids. I'll handle the
commissions and other chores!
Plot 2: Commission [Train the Guard]
Guard
Mr. Beryl is incredible! I couldn't see how he made a
single move with his sword!
A soldier who witnessed the battle muttered in awe.
Guard
That sword skill... I couldn't even catch a single move!
Even with a broken broom, I probably wouldn't stand
a chance.
That remark unexpectedly turns the situation in a
surprising direction.
Citizen A
Huh? Can the new Swordsman really duel with a
broom?
Citizen B
What? Can that Swordsman really use a broom as a
sword?
Citizen C
Seriously? The Swordsman really using a broom as
sword?
No, my sword is just an ordinary sword.
Beryl's objection is ignored.
And so, the peculiar misunderstanding begins to
spread—the bizarre reputation of 'Swordsman Beryl'
quickly spreads throughout Drakenberg.
Plot 3: Commission [Train the New Guard]
Is this commission to 'train the new
guards'? Mr. Beryl, could you please—
Leave this to me, alright?
Suddenly, a cold voice interjects.
Commander
Young lady, who are you?
The captain looks at the girl in front of him, a hint of
confusion on his face.
Commander
No, this is a very important training. If possible, I'd
prefer to entrust it to a man who...Hmm?
Before he can finish, a soft metallic 'snap' echoes.
By the time he comes to his senses, the weapon in his
hand has quietly slipped away, landing firmly in
Allucia's grasp.
Commander
...!
The surrounding soldiers gasp. However, Allucia has
no intention of showing off; she simply returns the
weapon to the captain with a clean, swift motion, then
quietly states her name.
I am the Commander of the Liberion Order, Allucia
Citrus. I once studied swordsmanship under Master
Beryl. If you don't mind, may I take on this duty in
place of my master?
Commander
Incredible! Just Incredible! Just like Mr. Beryl, or
perhaps even better—it's impossible to catch a
glimpse of the moves!
Commander
Great! We have another reliable coach! Miss Allucia,
we'll also need your help keeping things in check in
the future for commissions related to safety!
Plot 4: Commission [Apprehend the Thief]
You chase the thief into the lively bazaar. However,
the cornered thief keeps overturning booths,
continuing his frantic escape.
Damn! Oh no, he's going to get away!!!
Allucia quickly scans the surroundings, spotting an
opening in an instant. She leaps over booths,
navigates narrow alleys, and with a few graceful
jumps, directly blocking the thief's path.
Thief
Eek...!
The thief, in a panic, tries to topple a wooden crate
beside him to block her. However, Allucia's swift and
precise move strikes decisively. With a crisp 'snap',
the thief collapses to the ground.
Oh wow, Allucia! That was amazing!
However, Allucia gently shakes her head.
No, I didn't do well enough.
I acted instinctively to protect the vendor.
But... if it were Master, he would have resolved it
without causing harm.
(Mr. Beryl and Miss Allucia are both
really good people.
Allucia adjusts her breathing, straightens her back,
and regains her composure.
Let's head back. There are many more commissions.
Next time, I'll learn from this and handle it more
perfectly.
Plot 5: Commission [Train the Adventurer]
Adventurer A
Did you see that? Mr. Beryl split a giant boulder with
his sword.
Adventurer B
I saw it! There was even a terrifying shockwave!
The adventurers who witnessed the whole scene
were thrilled, exchanging glances with each other.
Adventurer A
Could it be that Mr. Beryl actually used magic with his
sword?
Adventurer B
Hmm, that makes sense. It's impossible for someone
to split a boulder with just a sword, right?
Adventurer A
We've figured it out! Let's hurry back and tell
everyone, 'Mr. Beryl can use magic with his sword'!
Hey, wait a minute, I was just—
Beryl is about to correct them, but the adventurers,
already excited, rush to the street, leaving him no
chance to explain. Thus, another curious tale about
Swordsman Beryl spreads in Drakenberg.
Plot 6: Commission [Rescue the Adventurer]
Is there a Stage-related commission? Leave it to me!
Surena puffs out her chest, brimming with
confidence.
From where I come from, I'm a top-tier adventurer!
I've prepared all the equipment and supplies, but
there's one thing—I'm not very familiar with the
terrain here.
Could you be my guide, please? Don't worry. I'm also a
disciple of Master Beryl. I'll protect you on the way
and make sure you don't get hurt.
Oh wow! Surena really gets things
done swiftly. No problem at all.
Ha! There's nothing we can do about it.
Surena gives a gentle smile, looks at Allucia, and then
winks at her.
We can't just let that guy show off in front of Master.
...?
Let's go! Now it's my turn to make a splash!
With those words, she gracefully dashes away.
Plot 7: Commission [Repel Monsters]
This time, the commission is...
"Exterminate Monsters"? Isn't the monster right
here?!
Surena glances at the commission letter, then points
at the person in front of her.
Is this guy the monster?!
Goblin
No, no, no, no, no—!!!
The goblin client backs away as much as possible.
Surena, wait! This is the client!!!
Huh?
You quickly communicate with Surena.
Sorry, I made a mistake. Where we come from,
Goblins are very ferocious monsters.
Goblin
Do I even look ferocious?!
(Well, that's debatable...)
Oops. Sorry, my bad. Kind sir, I'll help you drive away
the monster, okay?
Surena clears her throat, adjusts her emotions, and
speaks again.
Oops. Sorry, my bad. Kind sir, I'll help you drive away
the monster, okay?
Plot 8: Commission [Temporary Examiner]
Examination hall, Magic School. The test-takers are
looking pale.
Desperate Candidate
We're toast. We're going to fail.
Desperate Candidate
In an instant, a massive crater appeared in the
ground! No one can withstand that kind of magic!
The exam is over. Everyone!
The test-takers hold their breath. Then—
These students—are truly exceptional♪
Candidate
Exceptional? Are we?
That's right. Exceptional because you guys are able to
force me to use that move.
Candidate
What? No, no, no! Just now you were saying 'too weak'
and 'I'm going to make you all fail'!? Everyone was
already in despair!
Lucy, smiling, casually says,
That was just to motivate you to give it your all.
Candidate
You're too much! You nearly gave us a heart attack—
Ha. Thanks for your cooperation. I had an absolute
blast today.
If there are any future magic-related commissions,
feel free to find me at Beryl's.
With that, she calmly walks away, leaving the
students in shock, struggling to process the
unexpected turn of events, speechless for a moment.
Plot 9: Commission [Train the Advanced Guard]
Soldier A
I heard that during the drill today, someone hit Mr.
Beryl with magic.
Soldier B
That's right, I saw it with my own eyes! Even though
he was hit on the head, Mr. Beryl was completely
unharmed and instantly counter attacked!
Soldier A
Wait, so... Mr. Beryl can reattach his head if it falls off?
Soldier B
Hey, that's way too absurd.
Soldier A
How else can you explain this? Mr. Beryl's
swordsmanship is beyond the world. So it's only
normal that he can reattach his head, right?
Soldier B
Fine. I have to agree that it sounds normal.
No, I just dodged a second before the magic hit...
Explaining further is pointless. As such, another
fantastical story about 'Swordsman Beryl' was added
in Drakenberg.

This dialogue appears after reaching Adventurer Team Level 10 and cannot be viewed from the story archive.

Received a letter from Hermes.
Hermes' Letter Yes!!! I finally found the fifth guest!
Hermes' Letter Hurry and go welcome her at the Magic School!
Plot 10: Commission [Lost Child?]
You arrive at the location Hermes specified. Instead of
Hermes, a petite girl stands by the locker, looking
around as if she's searching for something.
(A thief?!)
Mewi!
Oh, Mr. Beryl!
Huh?
Beryl surprisingly knows the girl, but his
astonishment quickly fades. The locker Mewi was
trying to force open suddenly loses balance and
wobbles forward!
Following this, something deep inside the locker
shakes loose and tumbles out with a soft thud.
Ouch!!! Hey, Player , you're here!
Even though you're used to all sorts of
bizarre situations, what on earth is
happening?!
In front of the bewildered Player , the instigator
of this chaos finally strolls into view—none other
than the carefree Hermes.
Mewi, my fifth guest!
She probably didn't arrive with the others during the
summon because I messed with the Enchantment
Circle during the summoning.
This kid has amazing magical talent, so the Magic
Academy whisked her away to study!
Oh, and she can also pick locks! I wanted her to show
off earlier, but she refused, so I locked myself in a
cabinet to get her to work, heehee.
Others
What?!
Ignoring the angry shouts, Hermes claps her hands
with a sense of fulfillment.
Alright, we've got all the guests! My task is done! Bye!
As soon as she finishes, Hermes swiftly opens a portal
and slips away with grace.
You let out a long sigh. Right then, behind Beryl, a
small figure is faintly visible. Beryl turns around to
see Mewi hiding behind, cautiously peeking out.
Umm, who is this guest?
I'm Mewi. I live with the Mr. Beryl.
Sorry for the trouble my friend caused
you. Would you like to join us from
now on?
Mr. Beryl, this person...
Beryl nods gently.
Mewi sighs softly—
Thank you so much. We'll be counting on you from
now on.
With that, she slowly steps forward.
Plot 11: Commission [Fight with the Dragon Flock]
Resident A
Wow! I've never seen a dragon hugging someone's leg
before.
Resident B
There's nothing they can do. They are all defeated by
that man in an instant.
Resident A
That's amazing! Is that swordsmanship something a
human can master?
Resident B
Maybe that man is actually a dragon cloaked in a
mythical guise.
Resident A
Makes sense! He could be a manifestation of ancient
power, like a dragon or something. That's why he can
easily suppress the current dragons!
No, that's not it! You guys can practice
swordsmanship as well...
No one believes Beryl's explanation. Thus, again,
strange rumors about 'Swordsman Beryl' spread in Drakenberg.