Fifi: Difference between revisions
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| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2).</p><p>She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development.</p></strong> | | colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2).</p><p>She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development.</p></strong> | ||
|} | |} | ||
<h1 style="text-align: center;"><strong>Stats and Items needed to max. {{PAGENAME}}</strong></h1> | |||
== Operation | {| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center; background-color: #EDE7E3; box-shadow: 2px 2px 5px #888888; border-radius: 10px;" | ||
(Operation | ! colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Operation''' | ||
! colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Aptitude''' | |||
|- | |||
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Operation Base Value 30% | |||
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Aptitude Base Value 20 | |||
|- | |||
| style="background-color: #FFA07A; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|75px|center|link=Operation]] | |||
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Operation Effects</strong> | |||
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Ordinary_Talent_r.png|75px|center|link=Aptitude]] | |||
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Diligent_Expertise_I_r.png|75px|center|link=Aptitude]] | |||
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Born_Aptitude_r.png|75px|center|link=Aptitude]] | |||
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Handicraft_Trading_r.png|75px|center|link=Aptitude]] | |||
|- | |||
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>1000%</strong></p> | |||
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p><strong>Fifi</strong></p><p><strong>Level 200</strong></p> | |||
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p> | |||
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p> | |||
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 14</p><p><strong>Aptitude 90</strong></p> | |||
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>Aptitude 200</strong></p> | |||
|- | |||
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +1080%</strong> | |||
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +910 Aptitude</strong> | |||
|} | |||
=== ⭐ When operating building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200) | |||
<h1 style="text-align: center;"><strong>Operation Skill</strong></h1> | |||
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;" | |||
| style="background-color: #D3D3D3; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|center|75px|link=Operation]] | |||
| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>When operating buildings of the <strong>Diligent</strong> type, it's earnings get increased by <strong>X%</strong>.</p><p><strong>Operation Faculty I starts at +30%.</strong></p><p>For more informations click on the <strong>"Operation Faculty Icon"</strong>.</p> | |||
|} | |||
<h2 style="text-align: center;"><strong>Operation Effects</strong></h2> | |||
<div style="margin: 0 auto; max-width: 85%; text-align: center; background-color: #EDE7E3; border: 2px solid #DAA520; border-radius: 10px; padding: 15px; box-shadow: 2px 2px 5px #888888;"> | |||
<strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating the Inn, its earnings get an extra +20% (Unlocks when Fifi reaches Lv. 50)</strong> | |||
<br> | |||
<strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200)</strong> | |||
</div> | |||
== Aptitudes == | == Aptitudes == | ||
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== External Links == | == External Links == | ||
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]{{Mars.games.disclaimer}} | [https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]{{Mars.games.disclaimer}} | ||
[[Category:Fellow]] | |||
[[Category:N-Rarity]] |
Latest revision as of 21:59, 4 January 2024
Bio - Information
The Felidae Kemonomimi girl working at the inn.
Kind and good-natured, the greatest happiness for her is to live an ordinary life in peace.
Family Blessings
Fifi
Title:
Neko Maid
Race:
Felidae Kemonomimi
Occupation:
Maid
How to obtain Fifi ?
Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2). She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development. |
Stats and Items needed to max. Fifi
Operation | Aptitude | ||||
---|---|---|---|---|---|
Operation Base Value 30% | Aptitude Base Value 20 | ||||
Operation Effects | |||||
Level 200 1000% |
Fifi Level 200 |
Level 300 Aptitude 300 |
Level 300 Aptitude 300 |
Level 14 Aptitude 90 |
Level 200 Aptitude 200 |
Total +1080% | Total +910 Aptitude |
Operation Skill
When operating buildings of the Diligent type, it's earnings get increased by X%. Operation Faculty I starts at +30%. For more informations click on the "Operation Faculty Icon". |
Operation Effects
⭐ When operating the Inn, its earnings get an extra +20% (Unlocks when Fifi reaches Lv. 50)
⭐ When operating a building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200)
Aptitudes
(Ordinary Talent Icon) (Diligent Expertise I Icon) (Handicraft Trading Icon) (Born Aptitude Icon)
Creating a template for it.