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{{PageHeader1}}
{{Infobox character|name=Pump|title=Gourmet Farmer|race=Dwarf|occupation=Farmer|bio=<p>A dwarf who is busy in the fields. He knows a lot and obsessed with food. His appetite fuels his daily grind. If you ever want to discuss gastronomy with him, prepare to have a long conversation.</p>|type=Unfettered|rarity=N|blessings=Family|blessing 1=Charlotte}}
{{Infobox character|name=Pump|title=Gourmet Farmer|race=Dwarf|occupation=Farmer|bio=<p>A dwarf who is busy in the fields. He knows a lot and obsessed with food. His appetite fuels his daily grind. If you ever want to discuss gastronomy with him, prepare to have a long conversation.</p>|type=Unfettered|rarity=N|blessings=Family|blessing 1=Charlotte}}
 
{{LastEditAuto}}
<h1 style="text-align: center;"><strong>How to obtain [[Pump]]?</strong></h1>
{{SubHeader1|name=How to obtain {{PAGENAME}}?}}
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
| style="background-color: #305C4A; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Pump 1r.png|center|75x75px]]
| style="background-color: #305C4A; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Pump 1r.png|center|75x75px]]
| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Pump becomes available for recruitment when players achieve "Monster D III" (Rank 6).</p><p>He serves as your initial companion for the [[Spring Resort]]; however, it's advisable not to allocate excessive early-game resources into his development.</p></strong>
| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Pump becomes available for recruitment when players achieve "Monster D III" (Rank 6).</p><p>He serves as your initial companion for the [[Spring Resort]]; however, it's advisable not to allocate excessive early-game resources into his development.</p></strong>
|}
|}
<h1 style="text-align: center;"><strong>Stats and Items needed to max. {{PAGENAME}}</strong></h1>
 
 
{{SubHeader1|name=Stats and Items needed to max. {{PAGENAME}}}}


{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center; background-color: #EDE7E3; box-shadow: 2px 2px 5px #888888; border-radius: 10px;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center; background-color: #EDE7E3; box-shadow: 2px 2px 5px #888888; border-radius: 10px;"
! colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Operation'''  
! colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Operation'''  
! colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Aptitude'''
! colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Aptitude'''
|-
|-
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Operation Base Value 30%
| colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Operation Base Value 30%
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Aptitude Base Value 20
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Aptitude Base Value 20
|-
|-
| style="background-color: #FFA07A; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|75px|center|link=Operation]]
| style="background-color: #C2BABC; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|75px|center|link=Operation]]
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Operation Effects</strong>
| style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Operation Effects</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Ordinary_Talent_r.png|75px|center|link=Aptitude]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Ordinary_Talent_r.png|75px|center|link=Aptitude]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered Expertise I r.png|center|75x75px]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered Expertise I r.png|center|75x75px]]
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| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Born Aptitude r.png|center|75x75px]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Born Aptitude r.png|center|75x75px]]
|-  
|-  
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>1000%</strong></p>
| style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>1000%</strong></p>
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p><strong>Pump</strong></p><p><strong>Level 200</strong></p>
| style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p><strong>Pump</strong></p><p><strong>Level 200</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
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| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 14</p><p><strong>Aptitude 85</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 14</p><p><strong>Aptitude 85</strong></p>
|-
|-
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +1080%</strong>
| colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +1080%</strong>
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +885 Aptitude</strong>
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +885 Aptitude</strong>
|-
| colspan="2"style="background-color: #C2BABC; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Study_Notes_1.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Skill_pearl.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Insight.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Scroll.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Limit_Breaks.png|100px|center|]]
|-
| colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Study Notes: TBA?</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Skill Pearls: 300</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Insights: 30000</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Proficiency: TBA?</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Limit Breaks: 15</strong>
|-
|}
|}


 
{{SubHeader1|name=Operation Skills}}
<h1 style="text-align: center;"><strong>Operation Skill</strong></h1>
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
| style="background-color: #D3D3D3; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|center|75px|link=Operation]]
| style="background-color: #D3D3D3; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|center|75px|link=Operation]]
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|}
|}


<h2 style="text-align: center;"><strong>Operation Effects</strong></h2>
{{SubHeader1|name=Operation Effects}}
<div style="margin: 0 auto; max-width: 85%; text-align: center; background-color: #EDE7E3; border: 2px solid #DAA520; border-radius: 10px; padding: 15px; box-shadow: 2px 2px 5px #888888;">
<div style="border: 1px solid #632971; padding: 10px; border-radius: 5px; text-align: center;">
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating the [[Spring Resort]], its earnings get an extra +20% (Unlocks when Pump reaches Lv. 50)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #C2BABC; padding: 5px; border-radius: 5px;">⭐ When operating the [[Spring Resort]], its earnings get an extra +20% (Unlocks when Pump reaches Lv. 50)</strong>
   <br>
   <br>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Unfettered type, its earnings get an extra +30% (Unlocks when Pump reaches Lv. 200)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #C2BABC; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Unfettered type, its earnings get an extra +30% (Unlocks when Pump reaches Lv. 200)</strong>
</div>
</div>


== Aptitudes ==
{{SubHeader1|name=Bonus?}}
(Ordinary Talent Icon) (Unfettered Expertise I Icon) (Souvenir Trading Icon) (Born Aptitude Icon)


Creating a template for it.
<gallery>
File:Pump1.png|Pump Base Picture
File:Pump2.png|Show Up Text
</gallery>


== External Links ==
{{SubHeader1|name=External Links}}
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]{{Mars.games.disclaimer}}
<div style="border: 1px solid #632971; padding: 10px; border-radius: 5px; text-align: center;">
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]<br>
{{Mars.games.disclaimer}}
</div>

Latest revision as of 10:01, 5 January 2024

Pump

Bio - Information

A dwarf who is busy in the fields. He knows a lot and obsessed with food. His appetite fuels his daily grind. If you ever want to discuss gastronomy with him, prepare to have a long conversation.

Family Blessings

Pump


Title:
Gourmet Farmer
Race:
Dwarf
Occupation:
Farmer

Last edited by: Strive at 2024-01-05

How to obtain Pump?

Pump becomes available for recruitment when players achieve "Monster D III" (Rank 6).

He serves as your initial companion for the Spring Resort; however, it's advisable not to allocate excessive early-game resources into his development.


Stats and Items needed to max. Pump
Operation Aptitude
Operation Base Value 30% Aptitude Base Value 20
Operation Effects

Level 200

1000%

Pump

Level 200

Level 300

Aptitude 300

Level 300

Aptitude 300

Level 200

Aptitude 200

Level 14

Aptitude 85

Total +1080% Total +885 Aptitude
Study Notes: TBA? Skill Pearls: 300 Insights: 30000 Proficiency: TBA? Limit Breaks: 15


Operation Skills

When operating building of the Unfettered type, it's earnings get +X%.

Operation Faculty I starts at +30%.

For more information click on the "Operation Faculty Icon".


Operation Effects
 ⭐ When operating the Spring Resort, its earnings get an extra +20% (Unlocks when Pump reaches Lv. 50)
 
⭐ When operating a building of the Unfettered type, its earnings get an extra +30% (Unlocks when Pump reaches Lv. 200)


Bonus?


External Links

Isekai: Slow Life ©2023 Mars Era (HK) Limited

Disclaimer:

This page is for entertainment, reference, and general information purposes only. It is not run by or directly affiliated with Mars Era (HK) Limited. Isekai: Slow Life ©2023 Mars Era (HK) Limited is copyright of Mars Era (HK) Limited. All trademarks and registered trademarks are proprietary to Mars Era (HK) Limited. The use of data and images is believed to fall under the fair dealing clause of copyright law.