Fifi: Difference between revisions

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| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2).</p><p>She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development.</p></strong>
| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2).</p><p>She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development.</p></strong>
|}
|}
<h1 style="text-align: center;"><strong>Items needed to max. {{PAGENAME}}</strong></h1>
<h1 style="text-align: center;"><strong>Stats and Items needed to max. {{PAGENAME}}</strong></h1>
 
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center; background-color: #EDE7E3; box-shadow: 2px 2px 5px #888888; border-radius: 10px;"
! colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Operation'''
! colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); font-family: 'Helvetica', serif; font-size: 20px;" | '''Aptitude'''
|-
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Operation Base Value 30%
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | Aptitude Base Value 20
|-
| style="background-color: #FFA07A; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|75px|center|link=Operation]]
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Operation Effects</strong>
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Ordinary_Talent_r.png|75px|center|link=Aptitude]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Diligent_Expertise_I_r.png|75px|center|link=Aptitude]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Born_Aptitude_r.png|75px|center|link=Aptitude]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Handicraft_Trading_r.png|75px|center|link=Aptitude]]
|-
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>1000%</strong></p>
| style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p><strong>Fifi</strong></p><p><strong>Level 200</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 300</p><p><strong>Aptitude 300</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 14</p><p><strong>Aptitude 90</strong></p>
| style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <p>Level 200</p><p><strong>Aptitude 200</strong></p>
|-
| colspan="2" style="background-color: #FFA07A; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +1080%</strong>
| colspan="4" style="background-color: #DAA520; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Total +910 Aptitude</strong>
|}
 
 
 
 
 
 
<h1 style="text-align: center;"><strong>Operation Skill</strong></h1>
<h1 style="text-align: center;"><strong>Operation Skill</strong></h1>
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
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<h2 style="text-align: center;"><strong>Operation Effects</strong></h2>
<h2 style="text-align: center;"><strong>Operation Effects</strong></h2>
<div style="text-align: center;">
<div style="margin: 0 auto; max-width: 85%; text-align: center; background-color: #EDE7E3; border: 2px solid #DAA520; border-radius: 10px; padding: 15px; box-shadow: 2px 2px 5px #888888;">
   <strong>⭐ When operating the Inn, its earnings get an extra +20% (Unlocks when Fifi reaches Lv. 50)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating the Inn, its earnings get an extra +20% (Unlocks when Fifi reaches Lv. 50)</strong>
   <br>
   <br>
   <strong>⭐ When operating a building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200)</strong>
</div>
</div>


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Creating a template for it.
Creating a template for it.


== External Links ==
== Gallery ==
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]{{Mars.games.disclaimer}}
<gallery>
Item Inn Pamphlet.png|Fifi as seen on the [[Inn Pamphlet]].
</gallery>
 
[[Category:N Fellows]] [[Category:Female Fellows]] [[Category:Diligent Fellows]] [[Category:Felidae Kemonomimi]]

Latest revision as of 17:04, 20 April 2025

Bio - Information

The Felidae Kemonomimi girl working at the inn.

Kind and good-natured, the greatest happiness for her is to live an ordinary life in peace.

Family Blessings

Fifi


Title:
Neko Maid
Race:
Felidae Kemonomimi
Occupation:
Maid


How to obtain Fifi ?

Fifi becomes available for recruitment during the "Tutorial Phase" when players achieve the "Common Monster"(Rank 2).

She serves as your initial companion in the game; however, it's advisable not to allocate excessive early-game resources into her development.

Stats and Items needed to max. Fifi

Operation Aptitude
Operation Base Value 30% Aptitude Base Value 20
Operation Effects

Level 200

1000%

Fifi

Level 200

Level 300

Aptitude 300

Level 300

Aptitude 300

Level 14

Aptitude 90

Level 200

Aptitude 200

Total +1080% Total +910 Aptitude




Operation Skill

When operating buildings of the Diligent type, it's earnings get increased by X%.

Operation Faculty I starts at +30%.

For more informations click on the "Operation Faculty Icon".

Operation Effects

 ⭐ When operating the Inn, its earnings get an extra +20% (Unlocks when Fifi reaches Lv. 50)
 
⭐ When operating a building of the Diligent type, its earnings get an extra +30% (Unlocks when Fifi reaches Lv. 200)

Aptitudes

(Ordinary Talent Icon) (Diligent Expertise I Icon) (Handicraft Trading Icon) (Born Aptitude Icon)

Creating a template for it.

Gallery