Building Operations: Difference between revisions

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- Employee Earnings: 15/Employee.
- Employee Earnings: 15/Employee.
[[File:Clinic.jpg|none|thumb|Clinic]]
[[File:Clinic.jpg|none|thumb|Clinic]]
- It is unlocked by advancing the story.
- It is unlocked by advancing the story, 153-6.


- Employee Earnings: 20/Employee.
- Employee Earnings: 20/Employee.

Revision as of 19:08, 29 October 2023

overview

Operating Fellows

Each Building can have a maximum total of (5) Fellows assist in operating the building and increasing its earning revenue. Upon creating the building, it starts off with (1) open slot for Operating Fellows to be placed. The remaining slots have the following requirements to be opened for use:

  • Slot 1: Open upon creation of building
  • Slot 2: Hire (50) employees
  • Slot 3: Hire (200) employees
  • Slot 4: Hire (800) employees
  • Slot 5: Hire (5K) employees
Example Building Operations


Building Earnings

How much gold a building earns is based on the following...

Basic Earnings x (1 + Earnings Bonuses) = Total Earnings

Basic Earning is calculated using:

- Fellow Operation Ability: ##/per second

-Total Number of 'Hired' Employee Earnings: ##/per second


## Barebone

- Calculation Formula - Earnings from Buildings

Earnings = Basic Earnings*(1+ Earning Bonus)

Basic Earnings = Total Employee Earnings + Fellow Operation Ability

Earning Bonus = Operating Fellow % + Upgrade % + Family Member % + Inn % + Farmstead % + Challenge % + Guild %



Buildings

Inn

- Unlocked at the beginning.

- Employee Earnings: 1/Employee.

Apothecary

- It is unlocked by advancing the story.

- Employee Earnings: 2/Employee.

Workshop

- It is unlocked by advancing the story.

- Employee Earnings: 3/Employee.

Scroll Shop

- It is unlocked by advancing the story.

- Employee Earnings: 4/Employee.

Spring Resort

- It is unlocked by advancing the story.

- Employee Earnings: 6/Employee.

Central Station

- It is unlocked by advancing the story.

- Employee Earnings: 8/Employee.

Patisserie

- It is unlocked by advancing the story.

- Employee Earnings: 10/Employee.

Archery Range

- It is unlocked by advancing the story, 93-6.

- Employee Earnings: 15/Employee.

Clinic

- It is unlocked by advancing the story, 153-6.

- Employee Earnings: 20/Employee.

Market Street

- It is unlocked by advancing the story.

- Employee Earnings: 25/Employee.

Bank

- It is unlocked by advancing the story.

- Employee Earnings: 30/Employee.

Tailor Shop

- It is unlocked by advancing the story.

- Employee Earnings: 35/Employee.

Sports Park

- It is unlocked by advancing the story.

- Employee Earnings: 40/Employee.

Museum

- It is unlocked by advancing the story, 1045.

- Employee Earnings: 50/Employee.

Theater

- It is unlocked by advancing the story, 1452-6.

- Employee Earnings: 60/Employee.

Build Airship

- It is unlocked by advancing the story, 2100-6.

- Employee Earnings: 70/Employee.

External Links

Isekai: Slow Life ©2023 Mars Era (HK) Limited

Disclaimer:

This page is for entertainment, reference, and general information purposes only. It is not run by or directly affiliated with Mars Era (HK) Limited. Isekai: Slow Life ©2023 Mars Era (HK) Limited is copyright of Mars Era (HK) Limited. All trademarks and registered trademarks are proprietary to Mars Era (HK) Limited. The use of data and images is believed to fall under the fair dealing clause of copyright law.