Pump: Difference between revisions

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Replaced Skill Pearl file.
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m (Replaced Skill Pearl file.)
 
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{{Infobox character|name=Pump|title=Gourmet Farmer|race=Dwarf|occupation=Farmer|bio=<p>A dwarf who is busy in the fields. He knows a lot and obsessed with food. His appetite fuels his daily grind. If you ever want to discuss gastronomy with him, prepare to have a long conversation.</p>|type=Unfettered|rarity=N|blessings=Family|blessing 1=Charlotte}}
{{Infobox character|name=Pump|title=Gourmet Farmer|race=Dwarf|occupation=Farmer|bio=<p>A dwarf who is busy in the fields. He knows a lot and obsessed with food. His appetite fuels his daily grind. If you ever want to discuss gastronomy with him, prepare to have a long conversation.</p>|type=Unfettered|rarity=N|blessings=Family|blessing 1=Charlotte}}
 
{{LastEditAuto}}
{{SubHeader1|name=How to obtain {{PAGENAME}}?}}
{{SubHeader1|name=How to obtain {{PAGENAME}}?}}
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
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| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Pump becomes available for recruitment when players achieve "Monster D III" (Rank 6).</p><p>He serves as your initial companion for the [[Spring Resort]]; however, it's advisable not to allocate excessive early-game resources into his development.</p></strong>
| colspan="3" style="background-color: #D3D3D3; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong><p>Pump becomes available for recruitment when players achieve "Monster D III" (Rank 6).</p><p>He serves as your initial companion for the [[Spring Resort]]; however, it's advisable not to allocate excessive early-game resources into his development.</p></strong>
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{{SubHeader1|name=Stats and Items needed to max. {{PAGENAME}}}}
{{SubHeader1|name=Stats and Items needed to max. {{PAGENAME}}}}
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| colspan="2"style="background-color: #C2BABC; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Study_Notes_1.png|75px|center|]]
| colspan="2"style="background-color: #C2BABC; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Study_Notes_1.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Skill_pearl.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Item Skill Pearl.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Insight.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Insight.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Scroll.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Unfettered_Scroll.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Limit_Breaks.png|75px|center|]]
| style="background-color: #DAA520; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Limit_Breaks.png|100px|center|]]
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| colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Study Notes: TBA?</strong>
| colspan="2" style="background-color: #C2BABC; color: #000000; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | <strong>Study Notes: TBA?</strong>
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{{SubHeader1|name=Operation Skills}}
<h1 style="text-align: center;"><strong>Operation Skill</strong></h1>
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
{| class="wikitable" style="width: 85%; margin: 0 auto; border-collapse: separate; border-spacing: 10px; text-align: center;"
| style="background-color: #D3D3D3; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|center|75px|link=Operation]]
| style="background-color: #D3D3D3; color: #FFFFFF; border-radius: 10px; box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1);" | [[File:Operation_Faculty_1.png|center|75px|link=Operation]]
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<h2 style="text-align: center;"><strong>Operation Effects</strong></h2>
{{SubHeader1|name=Operation Effects}}
<div style="margin: 0 auto; max-width: 85%; text-align: center; background-color: #EDE7E3; border: 2px solid #DAA520; border-radius: 10px; padding: 15px; box-shadow: 2px 2px 5px #888888;">
<div style="border: 1px solid #632971; padding: 10px; border-radius: 5px; text-align: center;">
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating the [[Spring Resort]], its earnings get an extra +20% (Unlocks when Pump reaches Lv. 50)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #C2BABC; padding: 5px; border-radius: 5px;">⭐ When operating the [[Spring Resort]], its earnings get an extra +20% (Unlocks when Pump reaches Lv. 50)</strong>
   <br>
   <br>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #A68B4A; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Unfettered type, its earnings get an extra +30% (Unlocks when Pump reaches Lv. 200)</strong>
   <strong style="font-size: 18px; color: #FFD700; text-shadow: 2px 2px 4px #888888; background-color: #C2BABC; padding: 5px; border-radius: 5px;">⭐ When operating a building of the Unfettered type, its earnings get an extra +30% (Unlocks when Pump reaches Lv. 200)</strong>
</div>
</div>


== Aptitudes ==
{{SubHeader1|name=Bonus?}}
(Ordinary Talent Icon) (Unfettered Expertise I Icon) (Souvenir Trading Icon) (Born Aptitude Icon)


Creating a template for it.
<gallery>
File:Pump1.png|Pump Base Picture
File:Pump2.png|Show Up Text
</gallery>


== External Links ==
{{SubHeader1|name=External Links}}
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]{{Mars.games.disclaimer}}
<div style="border: 1px solid #632971; padding: 10px; border-radius: 5px; text-align: center;">
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]<br>
{{Mars.games.disclaimer}}
</div>
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