Building Operations

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overview

Operating Fellows

Each Building can have a maximum total of (5) Fellows assist in operating the building and increasing its earning revenue. Upon creating the building, it starts off with (1) open slot for Operating Fellows to be placed. The remaining slots have the following requirements to be opened for use:

  • Slot 1: Open upon creation of building
  • Slot 2: Hire (50) employees
  • Slot 3: Hire (200) employees
  • Slot 4: Hire (800) employees
  • Slot 5: Hire (5K) employees
Example Building Operations


Building Earnings

How much gold a building earns is based on the following...

Basic Earnings x (1 + Earnings Bonuses) = Total Earnings

Basic Earning is calculated using:

- Fellow Operation Ability: ##/per second

-Total Number of 'Hired' Employee Earnings: ##/per second


## Barebone

- Calculation Formula - Earnings from Buildings

Earnings = Basic Earnings*(1+ Earning Bonus)

Basic Earnings = Total Employee Earnings + Fellow Operation Ability

Earning Bonus = Operating Fellow % + Upgrade % + Family Member % + Inn % + Farmstead % + Challenge % + Guild %



Buildings

Inn

- Unlocked at the beginning.

- Employee Earnings: 1/Employee.

Apothecary

- It is unlocked by advancing the story.

- Employee Earnings: 2/Employee.

Workshop

- It is unlocked by advancing the story.

- Employee Earnings: 3/Employee.

Scroll Shop

- It is unlocked by advancing the story, clear stage 6-6.

- Employee Earnings: 4/Employee.

Spring Resort

- It is unlocked by advancing the story, clear stage 16-6.

- Employee Earnings: 6/Employee.

Central Station

- It is unlocked by advancing the story, clear stage 29-6.

- Employee Earnings: 8/Employee.

Patisserie

- It is unlocked by advancing the story.

- Employee Earnings: 10/Employee.

Archery Range

- It is unlocked by advancing the story, clear stage 93-6.

- Employee Earnings: 15/Employee.

Clinic

- It is unlocked by advancing the story, clear stage 153-6.

- Employee Earnings: 20/Employee.

Market Street

- It is unlocked by advancing the story, clear stage 248-6.

- Employee Earnings: 25/Employee.

Bank

- It is unlocked by advancing the story.

- Employee Earnings: 30/Employee.

Tailor Shop

- It is unlocked by advancing the story.

- Employee Earnings: 35/Employee.

Sports Park

- It is unlocked by advancing the story.

- Employee Earnings: 40/Employee.

Museum

- It is unlocked by advancing the story, clear stage 1045.

- Employee Earnings: 50/Employee.

Theater

- It is unlocked by advancing the story, clear stage 1452-6.

- Employee Earnings: 60/Employee.

Build Airship

- It is unlocked by advancing the story, clear stage 2100-6.

- Employee Earnings: 70/Employee.

Magic Academy

- It is unlocked by advancing the story, clear stage 3200-6.

- Employee Earnings: 80/Employee.

External Links

Isekai: Slow Life ©2023 Mars Era (HK) Limited

Disclaimer:

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