Building Operations

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Revision as of 00:08, 7 October 2023 by Cleo (talk | contribs) (Created page with "overview ==Operating Fellows== Each Building can have a maximum total of (5) Fellows assist in operating the building and increasing its earning revenue. Upon creating the building, it starts off with (1) open slot for Operating Fellows to be placed. The remaining slots have the following requirements to be opened for use: *Slot 1: Open upon creation of building *Slot 2: Hire (50) employees *Slot 3: Hire (200) employees *Slot 4: Hire (800) employees *Slot 5: Hire (5K) em...")
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overview

Operating Fellows

Each Building can have a maximum total of (5) Fellows assist in operating the building and increasing its earning revenue. Upon creating the building, it starts off with (1) open slot for Operating Fellows to be placed. The remaining slots have the following requirements to be opened for use:

  • Slot 1: Open upon creation of building
  • Slot 2: Hire (50) employees
  • Slot 3: Hire (200) employees
  • Slot 4: Hire (800) employees
  • Slot 5: Hire (5K) employees


Building Earnings

How much gold a building earns is based on the following...

Basic Earnings x (1 + Earnings Bonuses) = Total Earnings

Basic Earning is calculated using:

- Fellow Operation Ability: ##/per second

-Total Number of 'Hired' Employee Earnings: ##/per second


## Barebone

- Calculation Formula - Earnings from Buildings

Earnings = Basic Earnings*(1+ Earning Bonus)

Basic Earnings = Total Employee Earnings + Fellow Operation Ability

Earning Bonus = Operating Fellow % + Upgrade % + Family Member % + Inn % + Farmstead % + Challenge % + Guild %

- Farmstead

- Inn

- Apothecary

- Workshop

- Scroll Shop

- Spring Resort

- Central Station

- Patisserie

- Archery Range

- Clinic

- Market Street

- Bank

- Tailor Shop