From Old Country Bumpkin to Master Swordsman in Isekai/Story: Difference between revisions
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{{StoryLine | {{StoryLine | ||
| line = Beryl is about to correct them, but the adventurers,<br>already excited, rush to the street, leaving him no<br>chance to explain. Thus, another curious tale about<br>Swordsman Beryl spreads in Drakenberg.}} | | line = Beryl is about to correct them, but the adventurers,<br>already excited, rush to the street, leaving him no<br>chance to explain. Thus, another curious tale about<br>Swordsman Beryl spreads in Drakenberg.}} | ||
}} | |||
{{StoryChapter | |||
| title = Plot 6: Commission [Rescue the Adventurer] | |||
| collapsed = true | |||
| content = | |||
{{StoryLine | |||
| actor = Surena | |||
| line = Is there a Stage-related commission? Leave it to me!}} | |||
{{StoryLine | |||
| line = Surena puffs out her chest, brimming with<br>confidence.}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = From where I come from, I'm a top-tier adventurer!}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = I've prepared all the equipment and supplies, but<br>there's one thing—I'm not very familiar with the<br>terrain here.}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = Could you be my guide, please? Don't worry. I'm also a<br>disciple of MAster Beryl. I'll protect you on the way<br>and make sure you don't get hurt.}} | |||
{{StoryLine | |||
| actor = Player <!-- Happy --> | |||
| line = Oh wow! Surena really gets things<br>done swiftly. No problem at all.}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = Ha! There's nothing we can do about it.}} | |||
{{StoryLine | |||
| line = Surena gives a gentle smile, looks at Allucia, and then<br>winks at her.}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = We can't just let that guy show off in front of Master.}} <!-- Player gender does NOT affect this line. --> | |||
{{StoryLine | |||
| actor = Player <!-- Surprised --> | |||
| line = …?}} | |||
{{StoryLine | |||
| actor = Surena | |||
| line = Let's go! Now it's my turn to make a splash!}} | |||
{{StoryLine | |||
| line = With those words, she gracefully dashes away.}} | |||
}} | }} | ||
<noinclude>[[Category:From Old Country Bumpkin to Master Swordsman in Isekai]] [[Category:Event Story pages]]</noinclude> | <noinclude>[[Category:From Old Country Bumpkin to Master Swordsman in Isekai]] [[Category:Event Story pages]]</noinclude> |
Revision as of 20:08, 21 June 2025
Plot 1: Master Swordsman in Isekai | |
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An ordinary morning. Around a corner in Drakenberg
, the sound of intense metal clashes and roars echoes — Hey, you over there, stop right there!!!
Please, listen to me! I'm not an intruder!
In the square, a middle-aged stranger anxiously
defends himself. Despite his flustered expression, his sword moves with precision and grace, effortlessly countering Ira's fierce attacks. (Such strong swordsmanship. But he
doesn't seem hostile. Pulled in by an unseen force? Could it be?) Hey there, it's me!
Suddenly, a cheerful voice erupts. Turning around,
the said 'genius' is waving with a big smile. This morning, I was inspecting the magus's
summoning circle and thought of trying to summon someone else! Guess what? I ended up summoning five guests from another world! An amazing surprise… You summoned
5 guests from another world? Where are the others? Master!
I was summoned as well.
The recent battle nearly destroyed the street ahead.
The middle-aged man, known as Beryl, sheaths his sword and bows his head in sincere apology. I'm sorry; I couldn't control the intensity of the battle.
I'll compensate for the damage caused. It's alright, it's really not all your
fault. Hermes? Hermes, where are you? There's still one more guest from another world. I
wonder where to? I'll go investigate! I'll leave this to you, Player !…
Player , I've got an idea.Hey, you're Beryl, right? Could you help train the
guards in Drakenberg? I'll pay you, and you can use the money to cover the damages! Uh, thank you. But I'm just an ordinary countryside
man. No problem, let's do it. My master trained the knights
of the Liberion Order before, so he has plenty of experience. Are there any other commissions to earn money?
Send them my way! My master is amazing, he often helps adventurers with me! Honestly this is a bit much. But, I'll help. After all, the
'culprits' of this event are my kids. I'll handle the commissions and other chores! |
Plot 2: Commission [Train the Guard] | |
---|---|
Guard
Mr. Beryl is incredible! I couldn't see how he made a
single move with his sword! A soldier who witnessed the battle muttered in awe.
Guard
That sword skill… I couldn't even catch a single move!
Even with a broken broom, I probably wouldn't stand a chance. That remark unexpectedly turns the situation in a
surprising direction. Citizen A
Huh? Can the new Swordsman really duel with a
broom? Citizen B
What? Can that Swordsman really use a broom as a
sword? Citizen C
Seriously? The Swordsman really using a broom as
sword? No, my sword is just an ordinary sword.
Beryl's objection is ignored.
And so, the peculiar misunderstanding begins to
spread—the bizarre reputation of 'Swordsman Beryl' quickly spreads throughout Drakenberg. |
Plot 3: Commission [Train the New Guard] | |
---|---|
Is this commission to 'train the new
guards'? Mr. Beryl, could you please— Leave this to me, alright?
Suddenly, a cold voice interjects.
Commander
Young lady, who are you?
The captain looks at the girl in front of him, a hint of
confusion on his face. Commander
No, this is a very important training. If possible, I'd
prefer to entrust it to a man who…Hmm? Before he can finish, a soft metallic 'snap' echoes.
By the time he comes to his senses, the weapon in his hand has quietly slipped away, landing firmly in Allucia's grasp. Commander
…!
The surrounding soldiers gasp. However, Allucia has
no intention of showing off; she simply returns the weapon to the captain with a clean, swift motion, then quietly states her name. I am the Commander of the Liberion Order, Allucia
Citrus. I once studied swordsmanship under Master Beryl. If you don't mind, may I take on this duty in place of my master? Commander
Incredible! Just Incredible! Just like Mr. Beryl, or
perhaps even better—it's impossible to catch a glimpse of the moves! Commander
Great! We have another reliable coach! Miss Allucia,
we'll also need your help keeping things in check in the future for commissions related to safety! |
Plot 4: Commission [Apprehend the Thief] | |
---|---|
You chase the thief into the lively bazaar. However,
the cornered thief keeps overturning booths, continuing his frantic escape. Damn! Oh no, he's going to get away!!!
Allucia quickly scans the surroundings, spotting an
opening in an instant. She leaps over booths, navigates narrow alleys, and with a few graceful jumps, directly blocking the thief's path. Thief
Eek…!
The thief, in a panic, tries to topple a wooden crate
beside him to block her. However, Allucia's swift and precise move strikes decisively. With a crisp 'snap', the thief collapses to the ground. Oh wow, Allucia! That was amazing!
However, Allucia gently shakes her head.
No, I didn't do well enough.
I acted instinctively to protect the vendor.
But… if it were Master, he would have resolved it
without causing harm. (Mr. Beryl and Miss Allucia are both
really good people. Allucia adjusts her breathing, straightens her back,
and regains her composure. Let's head back. There are many more commissions.
Next time, I'll learn from this and handle it more perfectly. |
Plot 5: Commission [Train the Adventurer] | |
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Adventurer A
Did you see that? Mr. Beryl split a giant boulder with
his sword. Adventurer B
I saw it! There was even a terrifying shockwave!
The adventurers who witnessed the whole scene
were thrilled, exchanging glances with each other. Adventurer A
Could it be that Mr. Beryl actually used magic with his
sword? Adventurer B
Hmm, that makes sense. It's impossible for someone
to split a boulder with just a sword, right? Adventurer A
We've figured it out! Let's hurry back and tell
everyone, 'Mr. Beryl can use magic with his sword'! Hey, wait a minute, I was just—
Beryl is about to correct them, but the adventurers,
already excited, rush to the street, leaving him no chance to explain. Thus, another curious tale about Swordsman Beryl spreads in Drakenberg. |
Plot 6: Commission [Rescue the Adventurer] | |
---|---|
Is there a Stage-related commission? Leave it to me!
Surena puffs out her chest, brimming with
confidence. From where I come from, I'm a top-tier adventurer!
I've prepared all the equipment and supplies, but
there's one thing—I'm not very familiar with the terrain here. Could you be my guide, please? Don't worry. I'm also a
disciple of MAster Beryl. I'll protect you on the way and make sure you don't get hurt. Oh wow! Surena really gets things
done swiftly. No problem at all. Ha! There's nothing we can do about it.
Surena gives a gentle smile, looks at Allucia, and then
winks at her. We can't just let that guy show off in front of Master.
…?
Let's go! Now it's my turn to make a splash!
With those words, she gracefully dashes away.
|