Sandtopia Pilgrimage: Difference between revisions
m (→Preparation: added note that required fellow power is dependent on overall server power.) |
(added details regarding rank cutoffs for each phase as well as details pertaining to selection of torches (lanes) during race prep phases as well as during the race phases themselves.) |
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Retrace the path of [Hero Leon] with your fellow guild-mates in a race to become the epic hero of the Land of Sand! Help build your guild's sandship, race against other guilds in the vast sand desert, and compete for the title of [The Strongest Guild]! | |||
== Preparation == | |||
All guilds participate in the preparation phase. Only the top 64 ranked guilds in the preparation phase will qualify for the preliminary race phase. | |||
Collect Materials | Collect Materials | ||
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== Preliminary == | == Preliminary == | ||
[[File:Ship sandtopia.png|thumb]] | [[File:Ship sandtopia.png|thumb]] | ||
At this stage, we use the previously strengthened ship to reach the torch chosen by the clan leader. During the course of the journey, we can deploy our fellows to attack rival ships and delay them. Beyond the ability to attack directly with the fellows, we can also utilize the primas. During this stage, new bundles will be available for purchase, along with new rewards. | The top 64 guilds in the preparation phase will qualify to participate in the preliminary race phase. | ||
At this stage, we use the previously strengthened ship to reach the torch in the competition lane chosen by the clan leader. If the guild leader does not select a lane prior to the start of the preliminary match, one will be randomly selected. The guild leader can change the assigned lane without restriction prior to the end of the preliminary preparation phase. | |||
During the course of the journey, we can deploy our fellows to attack rival ships and delay them. Beyond the ability to attack directly with the fellows, we can also utilize the primas. During this stage, new bundles will be available for purchase, along with new rewards. | |||
While the preliminary race is underway, the guild leader can switch lanes to compete for a different torch. When changing lanes, the distance to the new torch will be increased by 18,000 meters and a 1 hour cooldown timer is applied before the guild leader can change lanes again. | |||
There are a total of 8 torches and the first 8 guilds to reach a torch will qualify for the final match. In the event not all of the torches are captured by the end of the preliminary game timer expires, the closest guild to each uncaptured torch will qualify. | |||
== Final Match == | == Final Match == | ||
The top 8 guilds in the preliminary phase will qualify to participate in the final match. | |||
In the finals, we repeat the mechanics of the preliminary rounds, except now it's the top 8 that first reached the respective torches. Similar to the preliminaries, we will receive extra rewards for reaching the torch. | In the finals, we repeat the mechanics of the preliminary rounds, except now it's the top 8 that first reached the respective torches. Similar to the preliminaries, we will receive extra rewards for reaching the torch. | ||
Revision as of 16:45, 7 April 2024
Retrace the path of [Hero Leon] with your fellow guild-mates in a race to become the epic hero of the Land of Sand! Help build your guild's sandship, race against other guilds in the vast sand desert, and compete for the title of [The Strongest Guild]!
Preparation
All guilds participate in the preparation phase. Only the top 64 ranked guilds in the preparation phase will qualify for the preliminary race phase.
Collect Materials
There are three materials that guild members have to work to collect.
- Ancient Parts
- Sandfish
- Watermelon
Regardless of material, the contract Rarity, Prize Amount, and Required Fellow Power is the same. All contracts take (6) Hours to complete.
Rarity | Prize Amount | POW |
---|---|---|
B | 10 | 2.093M |
R | 40 | 6.698M |
R | 50 | 8.373M |
R | 60 | 10.4M |
R | 75 | 12.56M |
R | 100 | 16.74M |
S | 300 | 41.46M |
Note that the required fellow power is based on server power and will vary from server to server as well as between subsequent event appearances as overall server fellow power increases.
Sand Ship Preparation Stage
OVERVIEW
Preparation Stage Rewards | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Upgrade facilities to increase Preparation Score. When Preparation Score reaches a certain value, Preparation Stage will increase, and all guild members will receive rewards. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Required Score | 10K | 20K | 40K | 70K | 100K | 200K | 300K | 400K | 600K | 800K |
Concentrated Prism | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Acquaint Stone Fragment | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Luck Stone | 10 | 10 | 10 | 10 | 10 | 20 | 20 | 20 | 20 | 20 |
Jewel Necklace | 10 | 10 | 10 | 10 | 10 | 20 | 20 | 20 | 20 | 20 |
Succubus Tonic | 10 | 10 | 10 | 10 | 10 | 20 | 20 | 20 | 20 | 20 |
Letter of Recommendation | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Required Score | 1M | 1.3M | 1.6 | 2M | 2.4M | 2.8M | 3.2M | 3.6M | 4M | 4.5M |
Concentrated Prism | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Acquaint Stone Fragment | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Luck Stone | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Jewel Necklace | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Succubus Tonic | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Letter of Recommendation | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Level | 21 | 22 | 23 | 24 | ||||||
Required Score | 5M | 6M | 7M | 8M | ||||||
Concentrated Prism | 1 | 1 | 1 | 1 | ||||||
Acquaint Stone Fragment | 1 | 1 | 1 | 1 | ||||||
Luck Stone | 50 | 50 | 50 | 50 | ||||||
Jewel Necklace | 50 | 50 | 50 | 50 | ||||||
Succubus Tonic | 50 | 50 | 50 | 50 | ||||||
Letter of Recommendation | 5 | 5 | 5 | 5 |
Preliminary
The top 64 guilds in the preparation phase will qualify to participate in the preliminary race phase.
At this stage, we use the previously strengthened ship to reach the torch in the competition lane chosen by the clan leader. If the guild leader does not select a lane prior to the start of the preliminary match, one will be randomly selected. The guild leader can change the assigned lane without restriction prior to the end of the preliminary preparation phase.
During the course of the journey, we can deploy our fellows to attack rival ships and delay them. Beyond the ability to attack directly with the fellows, we can also utilize the primas. During this stage, new bundles will be available for purchase, along with new rewards.
While the preliminary race is underway, the guild leader can switch lanes to compete for a different torch. When changing lanes, the distance to the new torch will be increased by 18,000 meters and a 1 hour cooldown timer is applied before the guild leader can change lanes again.
There are a total of 8 torches and the first 8 guilds to reach a torch will qualify for the final match. In the event not all of the torches are captured by the end of the preliminary game timer expires, the closest guild to each uncaptured torch will qualify.
Final Match
The top 8 guilds in the preliminary phase will qualify to participate in the final match.
In the finals, we repeat the mechanics of the preliminary rounds, except now it's the top 8 that first reached the respective torches. Similar to the preliminaries, we will receive extra rewards for reaching the torch.
Notes
- Fun notes here