Village: Difference between revisions

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** 4 Operating Fellows - 800x employees
** 4 Operating Fellows - 800x employees
** 5 Operating Fellows - 5K x employees
** 5 Operating Fellows - 5K x employees
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{| class="wikitable fandom-table"
|+Earnings Rate
|+Earnings Rate
!Inn Lvl
!Inn Lvl
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** Specialty Fellows: [[Brotein]]
** Specialty Fellows: [[Brotein]]
** Operators: TBA
** Operators: TBA
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{| class="wikitable fandom-table"
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!lvl
!lvl
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* '''Clinic''': When the Clinic is built, there's still a grave stone behind the building.
* '''Clinic''': When the Clinic is built, there's still a grave stone behind the building.
* '''Central Station''': The clock face on Central Station appears to read approximately 12:20
* '''Central Station''': The clock face on Central Station appears to read approximately 12:20
==External Links==
==External Links==
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]
[https://mars.games/about.html Isekai: Slow Life ©2023 Mars Era (HK) Limited]
{{Mars.games.disclaimer}}
{{Mars.games.disclaimer}}

Revision as of 04:54, 16 October 2023

Kemonomimi Village is where the Player first arrives on their new world. It is located in or next to the Monster Forest

Basics

Each building has the following:

  • A type (Diligent, Brave, Etc)
  • Specialty Fellows: Fellows that have an Operation Effect that specifically names this building
  • Operators Fellows: These are fellows that are capable of operating the building/building Type.

Currently the only Fellows that can work at any building, regardless of type, are: Mammon, Adeline


The ability to click ☑️checkbox for `x10 Times` purchase of employees unlocks at Player Rank 5/lvl 5

  • Unlocks:
    • 1 Operating Fellows - unlocked initially
    • 2 Operating Fellows - 50x employees
    • 3 Operating Fellows - 200x employees
    • 4 Operating Fellows - 800x employees
    • 5 Operating Fellows - 5K x employees
Earnings Rate
Inn Lvl Earnings Rate Lvl Up Cost
1 100% 5x Upgrade Blueprint
2 200% TBA

Locations

Farmstead - Grows wheat.

  • The Players can Tap on the patch with the Scarecrow to earn coin. It can be leveled up using TBA

Buildings

  • Inn | Diligent Type. The beautiful and cozy Inn embodies Fifi and Belle's painstaking efforts. It will provide Travelers with food and shelter.
    • Specialty Fellows: Fifi, Geast
    • Operators: Jewlry, Mammon, Adeline, Geast, Liz, Denisa, Belle, Fifi, Ida, Trady, Kaye, Acedia, Ariko
  • Apothecary | Informed Type. All kinds of potions are sold in the Apothecary. Besides common medicines, new mixtures are researched here, so don't mind if you hear any explosions.
    • Specialty Fellows: Lincale, Maxim
    • Operators: Mammon, Angie, Adeline, Lincale, Rogile, Maxim, Dr. Dotor, Super, Stephanie, Augustine, Cimitir
  • Workshop | Brave Type. No matter what you're commissioned to make, everything from kitchen utensils to deadly weapons can be forged in the Workshop.
    • Unlock: Clear Stage 1-6; 400g
    • Specialty Fellows: Quenchy, Knivi
    • Operators: Emosen, Quency, Mammon, Adeline, Björnson, Knivi, Guarg, Salvo, Ira, Tigirl, Hawker
  • Scroll Shop | Inspiring Type. The Scroll Shop is not only responsible for selling magic scrolls, it also sells magical items, lends spell books, and undertakes magic-related tasks. It sometimes works in collaboration with the Apothecary as well.
    • Unlock: Clear Stage 6-6; ?g
    • Specialty Fellows: Mirac, Reir
    • Operators: Mammon, Elise, Adeline, Meaden, Rani, Woolf, Reir, Grayce, Mirac, Amaterasu, Loya, Shlomo, Avril, Lux
    • Costs 4k gold to guild
  • Spring Resort | Unfettered Type. This outdoor resort was constructed on a natural hot spring in a traditional Eastern style. The resort provides drinks and refreshments, among other services, and is the ideal place for relaxing the mind and body.
    • Unlock: Clear Stage 14-6; ?g
    • Specialty Fellows: Kaity, Pump
    • Operators: Mammon, Adeline, Kaity, Prim, Pump, Orivita, Avar, Anne, Iori, Mescal, Nip, Boatter
  • Central Station | Inspiring Type. The transportation hub uses carriages as the main means of transport and it connects all the village. It will always arrive in time, rain or shine.
    • Specialty Fellows: Woolf
    • Operators: Mammon, Elise, Adeline, Woolf, Meaden, Rani, Grayce, Reir, Mirac, Amaterasu, Loya, Shlomo, Avril, Lux
  • Patisserie | Diligent Type. A dessert shop opened by Fifi featuring Kemonomimi maids. Here, you can enjoy delicious snacks as well good service, which always make people linger.
    • Specialty Fellows: Belle
    • Operators: Jewlry, Mammon, Adeline, Belle, Geast, Liz, Denisa, Fifi, Ida, Trady, Kaye, Acedia, Ariko
  • Archery Range | Brave Type. A open field for having fun. Aim at target with a bow and arrow to test your accuracy. Accurate enough, and you'll take rewards. Very popular among young people recently.
    • Specialty Fellows: Björnson
    • Operators: Emosen, Mammon, Adeline, Quenchy, Björnson, Guarg, Knivi, Salvo, Ira, Tigirl, Hawker
  • Clinic | Informed Type. A place for receiving medical treatment surrounded by the pungent smell of disinfectant, feared by children. It offers high-quality treatment, curing every illness, no matter the complexity.
    • Specialty Fellows: Dr. Dotor
    • Operators: Mammon, Angie, Adeline, Rogile, Lincale, Dr. Dotor, Maxim
  • Bank | TBA
    • Unlock: Clear Stage 366-6
    • Specialty Fellows: Grayce
    • Operators: TBA
  • Market Street | TBA
    • Unlock: Clear Stage ?TBA?
    • Specialty Fellows: Prim
    • Operators: TBA
  • Museum | TBA
    • Unlock: Clear Stage ?TBA?
    • Specialty Fellows: Cimitir
    • Operators: TBA
  • Theater | TBA
    • Unlock: Clear Stage ?TBA?
    • Specialty Fellows: Boatter
    • Operators: TBA
  • Sports Park | TBA
    • Unlock: Clear Stage ?TBA?
    • Specialty Fellows: Brotein
    • Operators: TBA
lvl max employees multiplier cost
1 1000 x1 11
2 2000 2x 22
3 3000 x4 55

Village Events

Currently there are Three types of Village Events

  1. Citizen Conversation
  2. Choice Selection
  3. Energy Event

Citizen Conversation

These are conversations the Player can 'overhear' happening between NPC characters that look similar to the graduated students. These instances can be identified by the "..." that is hovering over the characters. Completing Listening in on a conversation will result in the Player receiving a random reward.

Locations Citizen Conversations Can be Found:

  • In front of Apothecary
  • Towards the right back-side of the Apothecary
  • In front of the Scroll Shop
  • Near the Workshop
  • Behind the School
  • Next to the river, in front of the well.

Conversations

Conversation 1:

  • Cat: I really embarrassed myself at the party last night!
  • Mouse: What happened? What went wrong?
  • Cat: To promote the sponsor's brand, they required everyone to wear the brand's tie.
  • Mouse: And then? Did you forget to wear it?
  • Cat: No, I followed the rules.
  • Cat: But when I got there, I found out that other people not only wore ties, but also shirts and pants!
  • Reward: (1) Cheese

Conversation 2:

  • Goblin: The dental clinic next to my House posted a notice prohibiting patients with colds from getting dental treatment.
  • Demonoid: That's so unreasonable. What's the connection?
  • Goblin: It's because a lion with a cold came in for treatment that day and caused an accident.
  • Demonoid: What happened?
  • Goblin: When the dentist put his hand in the lion's mouth to treat him, the patient couldn't hold back a sneeze.
  • Reward: (20) Focus Candy

Conversation 3:

  • Left Elf: I've always had bad luck, and I'm always afraid of dying an untimely death.
  • Left Elf: I heard you can do divination. Can you tell me what I'll look like in ten years?
  • Right Elf: Let me see...according to fate's guidance...
  • Right Elf: ...you'll be in a hospital in ten years, and in the crystal ball's image, a parent is tearfully watching their child being born.
  • Left Elf: Great! Am I the happy parent?
  • Right Elf: No, you're the newborn child.
  • Reward: (10) Exp Stone

Conversation 4:

  • Cat: Believe me, dear, I really wasn't drunk.
  • Cat: Bill can vouch for me, we just had a few drinks.
  • Cat: We even politely said goodbye to each other before leaving, and I was very sober.
  • Cat: It's okay, dear, let me in.
  • Human: No.
  • Cat: Why not? Don't you believe me?
  • Human: Because this is someone else's doorstep! Our house is next door! You drunkard!
  • Reward: (20) Inspiring Insight

Conversation 5:

  • Human: What does it feel like to have a tail? How do you make it move?
  • Dog: Let me think...You have to concentrate your energy on your butt and then use force.
  • Human: I'll try...Hmm...
  • Dog: How was it? Do you understand now?
  • Human: Still not quite, but I need to go to the bathroom first.
  • Reward: (5) Flower Necklace.

Conversation 6:

  • Male Elf: Baby, was yesterday's party fun?
  • Female Elf: Not bad.
  • Male Elf: My friends all say you're pretty!
  • Female Elf: Hmph, I already knew that without their reminding me.
  • Male Elf: Really? How come I didn't know?
  • Reward: (20) Diligent Insight.

Conversation 7:

  • Left Cat: Dear, I'm back.
  • Right Cat: Did you go to your rich friend's house again? Hmph, he's nothing special!
  • Right Cat: He just has a bit of money, but he's still a country bumpkin and his life is not at all elegant!
  • Right Cat: What did he say to you this time?
  • Left Cat: He...wants to invite us to have dinner at his place.
  • Right Cat: Oh, why didn't you say so earlier? That's great, we can finally experience the high life!
  • Reward: (20) Diligent Insight.

Conversation 8:

  • Goblin: I want to ask, is there a potion that can make my skin greener?
  • Goblin: My crush rejected me because my skin isn't vibrant enough. I must catch her eye this time!
  • Rabbit: Your request is a bit difficult for a magic potion, let me see...
  • Rabbit: ...I found it. Just apply this bottle on your skin, it will perfectly cover your original skin color and it's completely waterproof.
  • Rabbit: There are also many different colors to choose from, and it's very cheap.
  • Goblin: Oh my god! There's such a magical potion, it's amazing! What's it called? I have to know!
  • Rabbit: It's called paint.
  • Reward: (5) Succubus Tonic

Conversation 9:

  • Left Cat: Can your magic lamp really grant three wishes?
  • Right Cat: Not just three. As many as you want, if you wish! It's what I found in this well!
  • Left Cat: But if that's the case, why don't you wish to become rich and not have to sell things here?
  • Right Cat: I didn't say it would come true.
  • Reward: (20) Brave Insight

Conversation 10:

  • Right: We've known each other for a long time, and today I have to confess something to you.
  • Right: Actually I'm not a cat, I'm a lion.
  • Right: I'm sorry for lying to you for so long, I was afraid you wouldn't play with me anymore if you knew.
  • Left: It's okay, I have to confess something to you too.
  • Left: Actually, I'm a hunter.
  • Reward: (5) Gold Ring

Conversation 11

  • Bunny: The weather is so hot and unbearable, and there are so many mosquitoes!
  • Bunny: I envy the tree nymphs in the forest, mosquitos never bite them!
  • Dog: I don't think like you.
  • Bunny: Can you tolerate being bitten by mosquitoes?
  • Dog: Yes, if compared to a woodpecker.
  • Reward: (10) Study Notes

Conversation 12:

  • Elf: There are a lot of mushrooms growing in the forest recently, and I picked some. They taste really delicious.
  • Kemomimi: Be careful, those mushrooms may be poisonous, they can cause hallucinations.
  • Elf: Hey it's okay, I'm fine now, aren't I?
  • Elf: You three don't have to worry!
  • Reward: (1) Artifact Stone Fragment

Conversation 13

  • Cat: Excuse me!
  • Cat: You got the wrong supplement. What you're holding is poison!
  • Bunny: Oh my god! You're too careless! It could've been a big problem!
  • Cat: Yeah, poison is much more expensive than supplements!
  • Reward: (1) Beer

Conversation 14

  • Human: Zzz...
  • Human: Zzz...
  • Human: Zzz...
  • Goblin: Next time you call me, please don't add ellipses, otherwise I will think you are sleeping.
  • Reward: (2) Reforge essential oil

Conversation 15

  • Guard: What if we live in a game world?
  • Stewardess: Ugh, the feeling of being watched by so many people is so uncomfortable!
  • Guard: Maybe someone is watching us chat right now~
  • Stewardess: Stop it, don't make jokes like that...
  • Guard: Haha~ It would let them see how good our relationship is!
  • Stewardess: Uh...yeah...haha...
  • Stewardess: (If that's the case, they'll know that I really hate this guy.)
  • Reward: (2) Luck Stone

Conversation 16

  • Canine: What is the meaning of life?
  • Canine: Meaningless repetition, meaningless striving...In the end, everything is just a fleeting moment.
  • Canine: We won't leave anything behind when we're gone, nor can we take anything with us. Nothing can make me feel joy or surprise.
  • Canine: ...Finally hooked one! Hahaha, I've been waiting all morning!
  • Reward: (30) Basic Earnings Card

Choice Selection:

Maxium's Mice

Location: Located in front of Apothecary

Maxium: "Sir, I suspect that there are mice in the apothecary's warehouse. What should we do?

  • Catching the mice yourself
    • Result
    • Reward
  • Raise a cat
    • Success: The cat proves quite useful and quickly culls the rodent population. The apothecary has returned to normal.
    • Reward: (10) Brave Insight.

Couple Contemplates Destination Decision

Location: Between Central Station and the Patisserie

A couple is talking...

  • Left Character: Dear, let's go shopping in Drakenberg~
  • Right Character: But I want to go to the Elven Forest! I heard it's beautiful there.
  • Left Character: Really? Isn't that also a forest? What's the big difference between there and here?
  • Right Character: How should I put it...(The Elf lady is especially beautiful.)
  • Left Character: Where do you think we should go to have fun, passerby?
    • Should we go to Drakenberg to go shopping, or go to the Elven Forest to see pretty ladies?
      • Shop in Drakenberg
        • Result: As the villagers nearby were hoping, the couple decided to go shopping in Drakenberg and ended up having a wonderful date. They even brought you a gift.
        • Reward: (2) Basic Elixir
      • Go look at girls
        • Result: TBA
        • Reward: TBA

Make a Splash with the Customers

Location: In front of the Spring Resort

An NPC sprite has a speech bubble.

  • Recently there haven't been many guests at the Spring Resort.
  • We can't just wait like this, we have to snatch our guests back.

How can we attract more customers to the Spring Resort

  • Increase the water temperature
    • Result
    • Reward
  • Give away free drinks
    • Result: `Success` Banner. You can never go wrong with free stuff- business at the Spring Resort immediately picks up.
    • Reward: (1) Reforge essential oil

Smelly Smell that Smells Smelly...

Location: The side of the Inn nearest the river

NPC villager kemomimi has speech bubble

  • Um...Actually, I have a problem.
  • You've already smelled it, the scent on my body.
  • Oh no...So embarrassing. I want to smash myself with a block of tofu.

How can we solve the strange smell on the girl's body?

  • Spray more perfume
    • Dialog: Success - The girl's troubles disappear in an instant and she soon becomes the most popular girl around.
    • Reward: (30) Focus Candy
  • Wrap her up tightly
    • Dialog: TBA
    • Reward: TBA

Boyfriend Perfume Blunder

Location: NPC villager next to the Apothecary

  • I mistook my girlfriend's newly bought perfume for a watering can and sprayed half of it away in one breath.
  • My girlfriend said she never wants to see me again!
  • Oh no...What should I do to win her back?

How can I make my girlfriend not angry anymore after accidentally using up all of her perfume?

  • Give her new Perfume
    • Success: The villager and his girlfriend have reconciled and are more lovey-dovey together than ever.
    • Reward: (20) Succubus Tonic
  • Give her something delicious to eat
    • Failed: The girlfriend thinks the villagers don't understand romance and broke up with him for good.
    • Reward: (2) Luck Stone

Energy Event

Resisting the Wolf Pack

Knivi's avatar appears in front of bridge that crosses in front of Inn along with two wolves that have horns on their heads.

  • "Oh no, a group of monster is trying to invade the village."
  • "They are getting closer, quickly organize the villagers for defense!"

A dialog box pops up to track the quest/quest progress. The player can close this and return to it to complete the quest.

  • Quest summary: Monsters have gradually begun coming nearer and nearer to the village. You and the villagers worked together and drove them off.
  • Required Points to complete: 800
  • Event Stamina: 50 [1 Staminia = 10 points]
  • Gold obtained per Repel: 533.8M
  • Completion Rewards: (3) Fame card, (3) Bravery Crystal Ore, (3) Wisdom Crystal Ore, (3) Hope Crystal Ore.

Completion Dialogue: TBA

Disassemble for materials

Pump's avatar appears next to the well with a monster body.

  • Pump: Lord, the monsters defeated in the village are still waiting for you to handle.
  • Pump: We don't know which materials are valuable and which ones are useful. It's up to you.

A dialog box pops up to track the quest/quest progress. The player can close this and return to it to complete the quest.

  • Quest summary: Processing the corpses of the defeated monsters may yield some good materials, if you're lucky.
  • Required Points to complete: 500
  • Event Stamina: 50 [1 Staminia = 10 points]
  • Gold obtained per Process: 666.1M | 2.149B
  • Completion Rewards: (2) Fame card, (5) Refined EXP Stone, (1) Basic Elixir, (20) Unidentified Insight.

Completion Dialogue: You obtained a lot of valuable materials and the residents received fresh food. Everyone is very satisfied.

Order from Drakenberg

Unlocks after the player has met the Fellow character Prim. Located behind the Workshop and next to Central Station, the Player will see Prim waving and jumping to try and get the Player's attention. By tapping on them or the Clipboard icon, the Player opens the

"Many people in Drakenberg come to Prim to buy our products. Please prepare theses~"

Time Remaining - The Player will have a timer listing how long they have to collect the required number of items to submit for the trade. Upon completion of the timer, a different order will be posted with a longer timer.

When you tap the `Trade` button, you will get a `Notice` pop-up asking you to confirm "Would you like to spend these items to submit this order?" with the option to cancel or ok.

Upon clicking "ok", Prim will come up on the screen and inform you "Prim's going to Drakenberg, see you in a little while!", whereby which a timer will start at her location with the label `Trading` - this will typically take XX time but can take as long as 19 hours and 58 minutes to complete the trade.

Orders:

  • (5) Bravery Crystal Ore, (5) Wisdom Crystal Ore, (5) Hope Crystal Ore
    • Reward: (10) Bravery Crystal Ore, (10) Wisdom Crystal Ore, (10) Hope Crystal Ore
  • (30) Gold Ring, (30) Flower Necklace
    • Reward: (60) Gold Ring, (60) Flower Necklace
  • (10) Luck Stone, (10) Reforge essential oil
    • Reward: (20) Luck Stone, (20) Reforge essential oil
  • (25) Building Upgrade Blueprint
    • Reward: (50) Building Upgrade Blueprint
  • (10) Stamina Potion, (20) Succubus Tonic, (30) Focus Candy
    • Reward: (20) Stamina Potion, (40) Succubus Tonic, (60) Focus Candy
  • (20) Basic Elixir
    • Reward: (5) Advanced Elixir

Completion: "Prim is back! We made so much this time, come get your share!"

Notes

  • Scroll Shop:
    • While Lincale's sprite appears on the 2nd floor of the shop, the character themselves is unable to be assigned to the Scroll shop.
    • Lincale will cycle through writing on a scroll, taking out a stick and tossing it into the air, the stick will transfigure into a staff and then disappear, then they will write on the scroll again - the scribble in cyan-, motion the hand up, causing a rolled up scroll to appear, the scroll will then float up and disappear. Then the animation will repeat.
  • School: The pink haired child in front of the school will summon a flame in their hand and then dismiss it. Each time the flame is summoned, it will be one of three colors: Red/Orange, Blue, Green. When the flame is dismissed, the next time it is summoned it will be one of the remaining colors. This continues until all colors have appeared before starting over again.
  • Clinic: When the Clinic is built, there's still a grave stone behind the building.
  • Central Station: The clock face on Central Station appears to read approximately 12:20

External Links

Isekai: Slow Life ©2023 Mars Era (HK) Limited

Disclaimer:

This page is for entertainment, reference, and general information purposes only. It is not run by or directly affiliated with Mars Era (HK) Limited. Isekai: Slow Life ©2023 Mars Era (HK) Limited is copyright of Mars Era (HK) Limited. All trademarks and registered trademarks are proprietary to Mars Era (HK) Limited. The use of data and images is believed to fall under the fair dealing clause of copyright law.