Village
Village |
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Kemonomimi Village is where the Player first arrives on their new world. It is located in or next to the Monster Forest
Basics
Each building has the following:
- A type (Diligent, Brave, Etc)
- Specialty Fellows: Fellows that have an Operation Effect that specifically names this building
- Operators Fellows: These are fellows that are capable of operating the building/building Type.
Currently the only Fellows that can work at any building, regardless of type, are: Mammon, Adeline
The ability to click ☑️checkbox for `x10 Times` purchase of employees unlocks at Player Rank 5/lvl 5
- Unlocks:
- 1 Operating Fellows - unlocked initially
- 2 Operating Fellows - 50x employees
- 3 Operating Fellows - 200x employees
- 4 Operating Fellows - 800x employees
- 5 Operating Fellows - 5K x employees
Inn Lvl | Earnings Rate | Lvl Up Cost |
---|---|---|
1 | 100% | 5x Upgrade Blueprint |
2 | 200% | TBA |
Locations
Farmstead - Grows wheat.
- The Players can Tap on the patch with the Scarecrow to earn coin. It can be leveled up using TBA
Buildings
- Inn | Diligent Type. The beautiful and cozy Inn embodies Fifi and Belle's painstaking efforts. It will provide Travelers with food and shelter.
- Apothecary | Informed Type. All kinds of potions are sold in the Apothecary. Besides common medicines, new mixtures are researched here, so don't mind if you hear any explosions.
- Workshop | Brave Type. No matter what you're commissioned to make, everything from kitchen utensils to deadly weapons can be forged in the Workshop.
- Scroll Shop | Inspiring Type. The Scroll Shop is not only responsible for selling magic scrolls, it also sells magical items, lends spell books, and undertakes magic-related tasks. It sometimes works in collaboration with the Apothecary as well.
- Spring Resort | Unfettered Type. This outdoor resort was constructed on a natural hot spring in a traditional Eastern style. The resort provides drinks and refreshments, among other services, and is the ideal place for relaxing the mind and body.
- Central Station | Inspiring Type. The transportation hub uses carriages as the main means of transport and it connects all the village. It will always arrive in time, rain or shine.
- Specialty Fellows: Woolf
- Other Operators: Mammon, Adeline, Loya, Rani, Elise, Grayce, Meaden, Mirac, Reir, Amaterasu, Avril, Lux, Shlomo
- Patisserie | Diligent Type. A dessert shop opened by Fifi featuring Kemonomimi maids. Here, you can enjoy delicious snacks as well good service, which always make people linger.
- Specialty Fellows: Belle
- Other Operators: Mammon, Adeline, Jewlry, Ida, Trady, Liz, Denisa, Spipi, Arake, Fifi, Geast, Kaye, Acedia
- Archery Range | Brave Type. A open field for having fun. Aim at target with a bow and arrow to test your accuracy. Accurate enough, and you'll take rewards. Very popular among young people recently.
- Specialty Fellows: Björnson
- Other Operators: Mammon, Adeline, Salvo, Emosen, Brotein, Guarg, Hawker, Quenchy, Knivi, Ira, Tigirl
- Clinic | Informed Type. A place for receiving medical treatment surrounded by the pungent smell of disinfectant, feared by children. It offers high-quality treatment, curing every illness, no matter the complexity.
- Specialty Fellows: Dr. Dotor
- Other Operators: Mammon, Adeline, Augustine, Angie, Rogile, Lincale, Maxim, Neptune, Stephanie, Super, Cimitir
- Bank | Inspiring Type. A secure bank responsible for solving various financial issues. It also has reliable protection measures to ensure everyone's property safety.
- Unlock: Clear Stage 366-6
- Specialty Fellows: Grayce
- Other Operators: Mammon, Adeline, Loya, Rani, Elise, Mirac, Reir, Meaden, Woolf, Amaterasu, Avril, Lux, Shlomo
- Tailor Shop | Diligent Type. A tailor shop that both accepts custom orders and sells ready-made clothing. It could satisfy everyone's pursuit of fashion while ensuring the quality of craftsmanship.
- Market Street | Unfettered Type. A market street illuminated by candlelight where you can find "special services" that make this place way more amusing than others. However, children are best not coming here.
- Unlock: Clear Stage ?TBA?
- Specialty Fellows: Prim
- Other Operators: Mammon, Adeline, Anne, Nip, Kaity, Pump, Boatter, Orivita, Avar, Iori, Mescal
- Sports Park | Brave Type. A sports park built in the central area, convenient for residents to exercise. It also holds various sports events regularly.
- Unlock: Clear Stage 703-6
- Specialty Fellows: Brotein
- Other Operators: Mammon, Adeline, Salvo, Emosen, Quenchy, Knivi, Guarg, Hawker, Bjornson, Ira, Tigirl
- Museum | Informed Type. A museum with many cultural relics collected. It can attract tourists from other places and it's a good place to improve cultural literacy.
- Unlock: Clear Stage 1043-6
- Specialty Fellows: Cimitir
- Other Operators: Mammon, Adeline, Augustine, Angie, Rogile, Dr. Dotor, Neptune, Stephanie, Super, Lincale, Maxim
- Theater | Unfettered Type. Theater with the function of cultural and artistic performances, is the most popular form of entertainment recently, deeply loved by residents. In addition to rehearsing classic play, new works are also shown periodically.
- Unlock: Clear Stage 1452-6
- Specialty Fellows: Boatter
- Other Operators: Mammon, Adeline, Anne, Nip, Prim, Kaity, Pump, Orivita, Avar, Iori, Mescal
- Airship | ?TBA?. A means of transportation flying in the sky, using the most advanced technology, more flexible and free than traditional land transportation, can go to farther places.
- Unlock: Clear Stage 2100-6
- Specialty Fellows: n/a
- Other Operators: ?TBA?
lvl | max employees | multiplier | cost |
---|---|---|---|
1 | 1000 | x1 | 11 |
2 | 2000 | 2x | 22 |
3 | 3000 | x4 | 55 |
Village Events
Currently there are Three types of Village Events
- Citizen Conversation
- Choice Selection
- Energy Event
Citizen Conversation
These are conversations the Player can 'overhear' happening between NPC characters that look similar to the graduated students. These instances can be identified by the "..." that is hovering over the characters. Completing Listening in on a conversation will result in the Player receiving a random reward.
Locations Citizen Conversations Can be Found:
- In front of Apothecary
- Towards the right back-side of the Apothecary
- In front of the Scroll Shop
- Near the Workshop
- Behind the School
- Next to the river, in front of the well.
Conversations
Conversation 1:
- Cat: I really embarrassed myself at the party last night!
- Mouse: What happened? What went wrong?
- Cat: To promote the sponsor's brand, they required everyone to wear the brand's tie.
- Mouse: And then? Did you forget to wear it?
- Cat: No, I followed the rules.
- Cat: But when I got there, I found out that other people not only wore ties, but also shirts and pants!
- Reward: (1) Cheese
Conversation 2:
- Goblin: The dental clinic next to my House posted a notice prohibiting patients with colds from getting dental treatment.
- Demonoid: That's so unreasonable. What's the connection?
- Goblin: It's because a lion with a cold came in for treatment that day and caused an accident.
- Demonoid: What happened?
- Goblin: When the dentist put his hand in the lion's mouth to treat him, the patient couldn't hold back a sneeze.
- Reward: (20) Focus Candy
Conversation 3:
- Left Elf: I've always had bad luck, and I'm always afraid of dying an untimely death.
- Left Elf: I heard you can do divination. Can you tell me what I'll look like in ten years?
- Right Elf: Let me see...according to fate's guidance...
- Right Elf: ...you'll be in a hospital in ten years, and in the crystal ball's image, a parent is tearfully watching their child being born.
- Left Elf: Great! Am I the happy parent?
- Right Elf: No, you're the newborn child.
- Reward: (10) Exp Stone
Conversation 4:
- Cat: Believe me, dear, I really wasn't drunk.
- Cat: Bill can vouch for me, we just had a few drinks.
- Cat: We even politely said goodbye to each other before leaving, and I was very sober.
- Cat: It's okay, dear, let me in.
- Human: No.
- Cat: Why not? Don't you believe me?
- Human: Because this is someone else's doorstep! Our house is next door! You drunkard!
- Reward: (20) Inspiring Insight
Conversation 5:
- Human: What does it feel like to have a tail? How do you make it move?
- Dog: Let me think...You have to concentrate your energy on your butt and then use force.
- Human: I'll try...Hmm...
- Dog: How was it? Do you understand now?
- Human: Still not quite, but I need to go to the bathroom first.
- Reward: (5) Flower Necklace.
Conversation 6:
- Male Elf: Baby, was yesterday's party fun?
- Female Elf: Not bad.
- Male Elf: My friends all say you're pretty!
- Female Elf: Hmph, I already knew that without their reminding me.
- Male Elf: Really? How come I didn't know?
- Reward: (20) Diligent Insight.
Conversation 7:
- Left Cat: Dear, I'm back.
- Right Cat: Did you go to your rich friend's house again? Hmph, he's nothing special!
- Right Cat: He just has a bit of money, but he's still a country bumpkin and his life is not at all elegant!
- Right Cat: What did he say to you this time?
- Left Cat: He...wants to invite us to have dinner at his place.
- Right Cat: Oh, why didn't you say so earlier? That's great, we can finally experience the high life!
- Reward: (20) Diligent Insight.
Conversation 8:
- Goblin: I want to ask, is there a potion that can make my skin greener?
- Goblin: My crush rejected me because my skin isn't vibrant enough. I must catch her eye this time!
- Rabbit: Your request is a bit difficult for a magic potion, let me see...
- Rabbit: ...I found it. Just apply this bottle on your skin, it will perfectly cover your original skin color and it's completely waterproof.
- Rabbit: There are also many different colors to choose from, and it's very cheap.
- Goblin: Oh my god! There's such a magical potion, it's amazing! What's it called? I have to know!
- Rabbit: It's called paint.
- Reward: (5) Succubus Tonic
Conversation 9:
- Left Cat: Can your magic lamp really grant three wishes?
- Right Cat: Not just three. As many as you want, if you wish! It's what I found in this well!
- Left Cat: But if that's the case, why don't you wish to become rich and not have to sell things here?
- Right Cat: I didn't say it would come true.
- Reward: (20) Brave Insight
Conversation 10:
- Right: We've known each other for a long time, and today I have to confess something to you.
- Right: Actually I'm not a cat, I'm a lion.
- Right: I'm sorry for lying to you for so long, I was afraid you wouldn't play with me anymore if you knew.
- Left: It's okay, I have to confess something to you too.
- Left: Actually, I'm a hunter.
- Reward: (5) Gold Ring
Conversation 11
- Bunny: The weather is so hot and unbearable, and there are so many mosquitoes!
- Bunny: I envy the tree nymphs in the forest, mosquitos never bite them!
- Dog: I don't think like you.
- Bunny: Can you tolerate being bitten by mosquitoes?
- Dog: Yes, if compared to a woodpecker.
- Reward: (10) Study Notes
Conversation 12:
- Elf: There are a lot of mushrooms growing in the forest recently, and I picked some. They taste really delicious.
- Kemomimi: Be careful, those mushrooms may be poisonous, they can cause hallucinations.
- Elf: Hey it's okay, I'm fine now, aren't I?
- Elf: You three don't have to worry!
- Reward: (1) Artifact Stone Fragment
Conversation 13
- Cat: Excuse me!
- Cat: You got the wrong supplement. What you're holding is poison!
- Bunny: Oh my god! You're too careless! It could've been a big problem!
- Cat: Yeah, poison is much more expensive than supplements!
- Reward: (1) Beer
Conversation 14
- Human: Zzz...
- Human: Zzz...
- Human: Zzz...
- Goblin: Next time you call me, please don't add ellipses, otherwise I will think you are sleeping.
- Reward: (2) Reforge essential oil
Conversation 15
- Guard: What if we live in a game world?
- Stewardess: Ugh, the feeling of being watched by so many people is so uncomfortable!
- Guard: Maybe someone is watching us chat right now~
- Stewardess: Stop it, don't make jokes like that...
- Guard: Haha~ It would let them see how good our relationship is!
- Stewardess: Uh...yeah...haha...
- Stewardess: (If that's the case, they'll know that I really hate this guy.)
- Reward: (2) Luck Stone
Conversation 16
- Canine: What is the meaning of life?
- Canine: Meaningless repetition, meaningless striving...In the end, everything is just a fleeting moment.
- Canine: We won't leave anything behind when we're gone, nor can we take anything with us. Nothing can make me feel joy or surprise.
- Canine: ...Finally hooked one! Hahaha, I've been waiting all morning!
- Reward: (30) Basic Earnings Card
Choice Selection:
Maxium's Mice
Location: Located in front of Apothecary
Maxium: "Sir, I suspect that there are mice in the apothecary's warehouse. What should we do?
- Catching the mice yourself
- Failed: Maxim stayed up for several nights but didn't catch anything, which also ended up affecting his work during the day...
- Reward: (20) Exp Stone
- Raise a cat
- Success: The cat proves quite useful and quickly culls the rodent population. The apothecary has returned to normal.
- Reward: (10) Brave Insight.
Couple Contemplates Destination Decision
Location: Between Central Station and the Patisserie
A couple is talking...
- Left Character: Dear, let's go shopping in Drakenberg~
- Right Character: But I want to go to the Elven Forest! I heard it's beautiful there.
- Left Character: Really? Isn't that also a forest? What's the big difference between there and here?
- Right Character: How should I put it...(The Elf lady is especially beautiful.)
- Left Character: Where do you think we should go to have fun, passerby?
- Should we go to Drakenberg to go shopping, or go to the Elven Forest to see pretty ladies?
- Shop in Drakenberg
- Result: As the villagers nearby were hoping, the couple decided to go shopping in Drakenberg and ended up having a wonderful date. They even brought you a gift.
- Reward: (2) Basic Elixir
- Go look at girls
- Failed: The villager sent her boyfriend to the Elven Forest alone and kept muttering – it seems that she is complaining about your bad ideas.
- Reward: (10) Unfettered Insight
- Shop in Drakenberg
- Should we go to Drakenberg to go shopping, or go to the Elven Forest to see pretty ladies?
Make a Splash with the Customers
Location: In front of the Spring Resort
An NPC sprite has a speech bubble.
- Recently there haven't been many guests at the Spring Resort.
- We can't just wait like this, we have to snatch our guests back.
How can we attract more customers to the Spring Resort
- Increase the water temperature
- Failed: Not many people can withstand such high water temperature, let alone the guests...
- Reward: (5) Basic Hire Card
- Give away free drinks
- Result: `Success` Banner. You can never go wrong with free stuff- business at the Spring Resort immediately picks up.
- Reward: (1) Reforge essential oil
Smelly Smell that Smells Smelly...
Location: The side of the Inn nearest the river
NPC villager kemomimi has speech bubble
- Um...Actually, I have a problem.
- You've already smelled it, the scent on my body.
- Oh no...So embarrassing. I want to smash myself with a block of tofu.
How can we solve the strange smell on the girl's body?
- Spray more perfume
- Dialog: Success - The girl's troubles disappear in an instant and she soon becomes the most popular girl around.
- Reward: (30) Focus Candy
- Wrap her up tightly
- Dialog: TBA
- Reward: TBA
Boyfriend Perfume Blunder
Location: NPC villager next to the Apothecary
- I mistook my girlfriend's newly bought perfume for a watering can and sprayed half of it away in one breath.
- My girlfriend said she never wants to see me again!
- Oh no...What should I do to win her back?
How can I make my girlfriend not angry anymore after accidentally using up all of her perfume?
- Give her new Perfume
- Success: The villager and his girlfriend have reconciled and are more lovey-dovey together than ever.
- Reward: (20) Succubus Tonic
- Give her something delicious to eat
- Failed: The girlfriend thinks the villagers don't understand romance and broke up with him for good.
- Reward: (2) Luck Stone
Energy Event
Resisting the Wolf Pack
Knivi's avatar appears in front of bridge that crosses in front of Inn along with two wolves that have horns on their heads.
- "Oh no, a group of monster is trying to invade the village."
- "They are getting closer, quickly organize the villagers for defense!"
A dialog box pops up to track the quest/quest progress. The player can close this and return to it to complete the quest.
- Quest summary: Monsters have gradually begun coming nearer and nearer to the village. You and the villagers worked together and drove them off.
- Required Points to complete: 800
- Event Stamina: 50 [1 Staminia = 10 points]
- Gold obtained per Repel: 533.8M
- Completion Rewards: (3) Fame card, (3) Bravery Crystal Ore, (3) Wisdom Crystal Ore, (3) Hope Crystal Ore.
Completion Dialogue: TBA
Disassemble for materials
Pump's avatar appears next to the well with a monster body.
- Pump: Lord, the monsters defeated in the village are still waiting for you to handle.
- Pump: We don't know which materials are valuable and which ones are useful. It's up to you.
A dialog box pops up to track the quest/quest progress. The player can close this and return to it to complete the quest.
- Quest summary: Processing the corpses of the defeated monsters may yield some good materials, if you're lucky.
- Required Points to complete: 500
- Event Stamina: 50 [1 Staminia = 10 points]
- Gold obtained per Process: 666.1M | 2.149B
- Completion Rewards: (2) Fame card, (5) Refined EXP Stone, (1) Basic Elixir, (20) Unidentified Insight.
Completion Dialogue: You obtained a lot of valuable materials and the residents received fresh food. Everyone is very satisfied.
Order from Drakenberg
Unlocks after the player has met the Fellow character Prim. Located behind the Workshop and next to Central Station, the Player will see Prim waving and jumping to try and get the Player's attention. By tapping on them or the Clipboard icon, the Player opens the
"Many people in Drakenberg come to Prim to buy our products. Please prepare theses~"
Time Remaining - The Player will have a timer listing how long they have to collect the required number of items to submit for the trade. Upon completion of the timer, a different order will be posted with a longer timer.
When you tap the `Trade` button, you will get a `Notice` pop-up asking you to confirm "Would you like to spend these items to submit this order?" with the option to cancel or ok.
Upon clicking "ok", Prim will come up on the screen and inform you "Prim's going to Drakenberg, see you in a little while!", whereby which a timer will start at her location with the label `Trading` - this will typically take XX time but can take as long as 19 hours and 58 minutes to complete the trade.
Orders:
- (5) Bravery Crystal Ore, (5) Wisdom Crystal Ore, (5) Hope Crystal Ore
- Reward: (10) Bravery Crystal Ore, (10) Wisdom Crystal Ore, (10) Hope Crystal Ore
- (30) Gold Ring, (30) Flower Necklace
- Reward: (60) Gold Ring, (60) Flower Necklace
- (10) Luck Stone, (10) Reforge essential oil
- Reward: (20) Luck Stone, (20) Reforge essential oil
- (25) Building Upgrade Blueprint
- Reward: (50) Building Upgrade Blueprint
- (10) Stamina Potion, (20) Succubus Tonic, (30) Focus Candy
- Reward: (20) Stamina Potion, (40) Succubus Tonic, (60) Focus Candy
- (20) Basic Elixir
- Reward: (5) Advanced Elixir
Completion: "Prim is back! We made so much this time, come get your share!"
Notes
- Scroll Shop:
- While Lincale's sprite appears on the 2nd floor of the shop, the character themselves is unable to be assigned to the Scroll shop.
- Lincale will cycle through writing on a scroll, taking out a stick and tossing it into the air, the stick will transfigure into a staff and then disappear, then they will write on the scroll again - the scribble in cyan-, motion the hand up, causing a rolled up scroll to appear, the scroll will then float up and disappear. Then the animation will repeat.
- School: The pink haired child in front of the school will summon a flame in their hand and then dismiss it. Each time the flame is summoned, it will be one of three colors: Red/Orange, Blue, Green. When the flame is dismissed, the next time it is summoned it will be one of the remaining colors. This continues until all colors have appeared before starting over again.
- Clinic: When the Clinic is built, there's still a grave stone behind the building.
- Central Station: The clock face on Central Station appears to read approximately 12:20