From Old Country Bumpkin to Master Swordsman in Isekai/Story
Plot 1: Master Swordsman in Isekai | |
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An ordinary morning. Around a corner in Drakenberg , the sound of intense metal clashes and roars echoes — | |
Hey, you over there, stop right there!!! | |
Please, listen to me! I'm not an intruder! | |
In the square, a middle-aged stranger anxiously defends himself. Despite his flustered expression, his sword moves with precision and grace, effortlessly countering Ira's fierce attacks. | |
(Such strong swordsmanship. But he doesn't seem hostile. Pulled in by an unseen force? Could it be?) | |
Hey there, it's me! | |
Suddenly, a cheerful voice erupts. Turning around, the said 'genius' is waving with a big smile. | |
This morning, I was inspecting the magus's summoning circle and thought of trying to summon someone else! Guess what? I ended up summoning five guests from another world! | |
An amazing surprise… You summoned 5 guests from another world? Where are the others? | |
Master! | |
I was summoned as well. | |
The recent battle nearly destroyed the street ahead. The middle-aged man, known as Beryl, sheaths his sword and bows his head in sincere apology. | |
I'm sorry; I couldn't control the intensity of the battle. I'll compensate for the damage caused. | |
It's alright, it's really not all your fault. Hermes? Hermes, where are you? | |
There's still one more guest from another world. I wonder where to? I'll go investigate! I'll leave this to you, Player !
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… | |
Player , I've got an idea.
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Hey, you're Beryl, right? Could you help train the guards in Drakenberg? I'll pay you, and you can use the money to cover the damages! | |
Uh, thank you. But I'm just an ordinary countryside man. | |
No problem, let's do it. My master trained the knights of the Liberion Order before, so he has plenty of experience. | |
Are there any other commissions to earn money? Send them my way! My master is amazing, he often helps adventurers with me! | |
Honestly this is a bit much. But, I'll help. After all, the 'culprits' of this event are my kids. I'll handle the commissions and other chores! |
Plot 2: Commission [Train the Guard] | |
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Guard |
Mr. Beryl is incredible! I couldn't see how he made a single move with his sword! |
A soldier who witnessed the battle muttered in awe. | |
Guard |
That sword skill… I couldn't even catch a single move! Even with a broken broom, I probably wouldn't stand a chance. |
That remark unexpectedly turns the situation in a surprising direction. | |
Citizen A |
Huh? Can the new Swordsman really duel with a broom? |
Citizen B |
What? Can that Swordsman really use a broom as a sword? |
Citizen C |
Seriously? The Swordsman really using a broom as sword? |
No, my sword is just an ordinary sword. | |
Beryl's objection is ignored. | |
And so, the peculiar misunderstanding begins to spread—the bizarre reputation of 'Swordsman Beryl' quickly spreads throughout Drakenberg. |
Plot 3: Commission [Train the New Guard] | |
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Is this commission to 'train the new guards'? Mr. Beryl, could you please— | |
Leave this to me, alright? | |
Suddenly, a cold voice interjects. | |
Commander |
Young lady, who are you? |
The captain looks at the girl in front of him, a hint of confusion on his face. | |
Commander |
No, this is a very important training. If possible, I'd prefer to entrust it to a man who…Hmm? |
Before he can finish, a soft metallic 'snap' echoes. By the time he comes to his senses, the weapon in his hand has quietly slipped away, landing firmly in Allucia's grasp. | |
Commander |
…! |
The surrounding soldiers gasp. However, Allucia has no intention of showing off; she simply returns the weapon to the captain with a clean, swift motion, then quietly states her name. | |
I am the Commander of the Liberion Order, Allucia Citrus. I once studied swordsmanship under Master Beryl. If you don't mind, may I take on this duty in place of my master? | |
Commander |
Incredible! Just Incredible! Just like Mr. Beryl, or perhaps even better—it's impossible to catch a glimpse of the moves! |
Commander |
Great! We have another reliable coach! Miss Allucia, we'll also need your help keeping things in check in the future for commissions related to safety! |
Plot 4: Commission [Apprehend the Thief] | |
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You chase the thief into the lively bazaar. However, the cornered thief keeps overturning booths, continuing his frantic escape. | |
Damn! Oh no, he's going to get away!!! | |
Allucia quickly scans the surroundings, spotting an opening in an instant. She leaps over booths, navigates narrow alleys, and with a few graceful jumps, directly blocking the thief's path. | |
Thief |
Eek…! |
The thief, in a panic, tries to topple a wooden crate beside him to block her. However, Allucia's swift and precise move strikes decisively. With a crisp 'snap', the thief collapses to the ground. | |
Oh wow, Allucia! That was amazing! | |
However, Allucia gently shakes her head. | |
No, I didn't do well enough. | |
I acted instinctively to protect the vendor. | |
But… if it were Master, he would have resolved it without causing harm. | |
(Mr. Beryl and Miss Allucia are both really good people. | |
Allucia adjusts her breathing, straightens her back, and regains her composure. | |
Let's head back. There are many more commissions. Next time, I'll learn from this and handle it more perfectly. |
Plot 5: Commission [Train the Adventurer] | |
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Adventurer A |
Did you see that? Mr. Beryl split a giant boulder with his sword. |
Adventurer B |
I saw it! There was even a terrifying shockwave! |
The adventurers who witnessed the whole scene were thrilled, exchanging glances with each other. | |
Adventurer A |
Could it be that Mr. Beryl actually used magic with his sword? |
Adventurer B |
Hmm, that makes sense. It's impossible for someone to split a boulder with just a sword, right? |
Adventurer A |
We've figured it out! Let's hurry back and tell everyone, 'Mr. Beryl can use magic with his sword'! |
Hey, wait a minute, I was just— | |
Beryl is about to correct them, but the adventurers, already excited, rush to the street, leaving him no chance to explain. Thus, another curious tale about Swordsman Beryl spreads in Drakenberg. |
Plot 6: Commission [Rescue the Adventurer] | |
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Is there a Stage-related commission? Leave it to me! | |
Surena puffs out her chest, brimming with confidence. | |
From where I come from, I'm a top-tier adventurer! | |
I've prepared all the equipment and supplies, but there's one thing—I'm not very familiar with the terrain here. | |
Could you be my guide, please? Don't worry. I'm also a disciple of Master Beryl. I'll protect you on the way and make sure you don't get hurt. | |
Oh wow! Surena really gets things done swiftly. No problem at all. | |
Ha! There's nothing we can do about it. | |
Surena gives a gentle smile, looks at Allucia, and then winks at her. | |
We can't just let that guy show off in front of Master. | |
…? | |
Let's go! Now it's my turn to make a splash! | |
With those words, she gracefully dashes away. |
Plot 7: Commission [Repel Monsters] | |
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This time, the commission is… | |
"Exterminate Monsters"? Isn't the monster right here?! | |
Surena glances at the commission letter, then points at the person in front of her. | |
Is this guy the monster?! | |
Goblin |
No, no, no, no, no—!!! |
The goblin client backs away as much as possible. | |
Surena, wait! This is the client!!! | |
Huh? | |
You quickly communicate with Surena. | |
Sorry, I made a mistake. Where we come from, Goblins are very ferocious monsters. | |
Goblin |
Do I even look ferocious?! |
(Well, that's debatable…) | |
Oops. Sorry, my bad. Kind sir, I'll help you drive away the monster, okay? | |
Surena clears her throat, adjusts her emotions, and speaks again. | |
Oops. Sorry, my bad. Kind sir, I'll help you drive away the monster, okay? |
Plot 8: Commission [Temporary Examiner] | |
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Examination hall, Magic School. The test-takers are looking pale. | |
Desperate Candidate |
We're toast. We're going to fail. |
Desperate Candidate |
In an instant, a massive crater appeared in the ground! No one can withstand that kind of magic! |
The exam is over. Everyone! | |
The test-takers hold their breath. Then— | |
These students—are truly exceptional♪ | |
Candidate |
Exceptional? Are we? |
That's right. Exceptional because you guys are able to force me to use that move. | |
Candidate |
What? No, no, no! Just now you were saying 'too weak' and 'I'm going to make you all fail'!? Everyone was already in despair! |
Lucy, smiling, casually says, | |
That was just to motivate you to give it your all. | |
Candidate |
You're too much! You nearly gave us a heart attack— |
Ha. Thanks for your cooperation. I had an absolute blast today. | |
If there are any future magic-related commissions, feel free to find me at Beryl's. | |
With that, she calmly walks away, leaving the students in shock, struggling to process the unexpected turn of events, speechless for a moment. |
Plot 9: Commission [Train the Advanced Guard] | |
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Soldier A |
I heard that during the drill today, someone hit Mr. Beryl with magic. |
Soldier B |
That's right, I saw it with my own eyes! Even though he was hit on the head, Mr. Beryl was completely unharmed and instantly counter attacked! |
Soldier A |
Wait, so… Mr. Beryl can reattach his head if it falls off? |
Soldier B |
Hey, that's way too absurd. |
Soldier A |
How else can you explain this? Mr. Beryl's swordsmanship is beyond the world. So it's only normal that he can reattach his head, right? |
Soldier B |
Fine. I have to agree that it sounds normal. |
No, I just dodged a second before the magic hit… | |
Explaining further is pointless. As such, another fantastical story about 'Swordsman Beryl' was added in Drakenberg. |
Plot 10: Commission [Lost Child?] | |
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You arrive at the location Hermes specified. Instead of Hermes, a petite girl stands by the locker, looking around as if she's searching for something. | |
(A thief?!) | |
Mewi! | |
Oh, Mr. Beryl! | |
Huh? | |
Beryl surprisingly knows the girl, but his astonishment quickly fades. The locker Mewi was trying to force open suddenly loses balance and wobbles forward! | |
Following this, something deep inside the locker shakes loose and tumbles out with a soft thud. | |
Ouch!!! Hey, Player , you're here!
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Even though you're used to all sorts of bizarre situations, what on earth is happening?! | |
In front of the bewildered Player , the instigatorof this chaos finally strolls into view—none other than the carefree Hermes. | |
Mewi, my fifth guest! | |
She probably didn't arrive with the others during the summon because I messed with the Enchantment Circle during the summoning. | |
This kid has amazing magical talent, so the Magic Academy whisked her away to study! | |
Oh, and she can also pick locks! I wanted her to show off earlier, but she refused, so I locked myself in a cabinet to get her to work, heehee. | |
Others |
What?! |
Ignoring the angry shouts, Hermes claps her hands with a sense of fulfillment. | |
Alright, we've got all the guests! My task is done! Bye! ☆ | |
As soon as she finishes, Hermes swiftly opens a portal and slips away with grace. | |
You let out a long sigh. Right then, behind Beryl, a small figure is faintly visible. Beryl turns around to see Mewi hiding behind, cautiously peeking out. | |
Umm, who is this guest? | |
I'm Mewi. I live with the Mr. Beryl. | |
Sorry for the trouble my friend caused you. Would you like to join us from now on? | |
Mr. Beryl, this person… | |
Beryl nods gently. | |
Mewi sighs softly— | |
Thank you so much. We'll be counting on you from now on. | |
With that, she slowly steps forward. |
Plot 11: Commission [Fight with the Dragon Flock] | |
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Resident A |
Wow! I've never seen a dragon hugging someone's leg before. |
Resident B |
There's nothing they can do. They are all defeated by that man in an instant. |
Resident A |
That's amazing! Is that swordsmanship something a human can master? |
Resident B |
Maybe that man is actually a dragon cloaked in a mythical guise. |
Resident A |
Makes sense! He could be a manifestation of ancient power, like a dragon or something. That's why he can easily suppress the current dragons! |
No, that's not it! You guys can practice swordsmanship as well… | |
No one believes Beryl's explanation. Thus, again, strange rumors about 'Swordsman Beryl' spread in Drakenberg. |